[html5] r7543 - [e] (0) Fix some typos or copypasta. Affected topics: Canvas

whatwg at whatwg.org whatwg at whatwg.org
Sat Nov 24 21:16:40 PST 2012


Author: ianh
Date: 2012-11-24 21:16:39 -0800 (Sat, 24 Nov 2012)
New Revision: 7543

Modified:
   complete.html
   index
   source
Log:
[e] (0) Fix some typos or copypasta.
Affected topics: Canvas

Modified: complete.html
===================================================================
--- complete.html	2012-11-25 05:13:46 UTC (rev 7542)
+++ complete.html	2012-11-25 05:16:39 UTC (rev 7543)
@@ -37655,7 +37655,7 @@
 
    <li><code><a href=#canvasrenderingcontext2d>CanvasRenderingContext2D</a></code></li>
 
-   <li><code>BitmapImage</code></li>
+   <li><code><a href=#imagebitmap>ImageBitmap</a></code></li>
 
   <!-- v3: supporting ImageData object might make sense (when resizing as well as filtering) - ack Charles Pritchard -->
 
@@ -37700,7 +37700,7 @@
   the object is interpreted when rendering the image for <code><a href=#canvasrenderingcontext2d>CanvasRenderingContext2D</a></code>
   APIs).</p>
 
-  <p>When a <code><a href=#canvasimagesource>CanvasImageSource</a></code> object represents a <code>BitmapImage</code>, the
+  <p>When a <code><a href=#canvasimagesource>CanvasImageSource</a></code> object represents a <code><a href=#imagebitmap>ImageBitmap</a></code>, the
   object's bitmap image data must be used as the source image.</p>
 
 <!--ADD-TOPIC:Security-->

Modified: index
===================================================================
--- index	2012-11-25 05:13:46 UTC (rev 7542)
+++ index	2012-11-25 05:16:39 UTC (rev 7543)
@@ -37655,7 +37655,7 @@
 
    <li><code><a href=#canvasrenderingcontext2d>CanvasRenderingContext2D</a></code></li>
 
-   <li><code>BitmapImage</code></li>
+   <li><code><a href=#imagebitmap>ImageBitmap</a></code></li>
 
   <!-- v3: supporting ImageData object might make sense (when resizing as well as filtering) - ack Charles Pritchard -->
 
@@ -37700,7 +37700,7 @@
   the object is interpreted when rendering the image for <code><a href=#canvasrenderingcontext2d>CanvasRenderingContext2D</a></code>
   APIs).</p>
 
-  <p>When a <code><a href=#canvasimagesource>CanvasImageSource</a></code> object represents a <code>BitmapImage</code>, the
+  <p>When a <code><a href=#canvasimagesource>CanvasImageSource</a></code> object represents a <code><a href=#imagebitmap>ImageBitmap</a></code>, the
   object's bitmap image data must be used as the source image.</p>
 
 <!--ADD-TOPIC:Security-->

Modified: source
===================================================================
--- source	2012-11-25 05:13:46 UTC (rev 7542)
+++ source	2012-11-25 05:16:39 UTC (rev 7543)
@@ -44023,7 +44023,7 @@
 
    <li><code>CanvasRenderingContext2D</code></li>
 
-   <li><code>BitmapImage</code></li>
+   <li><code>ImageBitmap</code></li>
 
   <!-- v3: supporting ImageData object might make sense (when resizing as well as filtering) - ack Charles Pritchard -->
 
@@ -44079,7 +44079,7 @@
   the object is interpreted when rendering the image for <code>CanvasRenderingContext2D</code>
   APIs).</p>
 
-  <p>When a <code>CanvasImageSource</code> object represents a <code>BitmapImage</code>, the
+  <p>When a <code>CanvasImageSource</code> object represents a <code>ImageBitmap</code>, the
   object's bitmap image data must be used as the source image.</p>
 
 <!--ADD-TOPIC:Security-->




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