[html5] r8071 - [e] (0) <canvas> itself doesn't have a coordinate space; fix this text to refere [...]

whatwg at whatwg.org whatwg at whatwg.org
Thu Jul 18 10:13:40 PDT 2013


Author: ianh
Date: 2013-07-18 10:13:37 -0700 (Thu, 18 Jul 2013)
New Revision: 8071

Modified:
   complete.html
   index
   source
Log:
[e] (0) <canvas> itself doesn't have a coordinate space; fix this text to reference things that exist.
Affected topics: Canvas

Modified: complete.html
===================================================================
--- complete.html	2013-07-18 16:45:07 UTC (rev 8070)
+++ complete.html	2013-07-18 17:13:37 UTC (rev 8071)
@@ -33050,7 +33050,7 @@
   elements in the <a href=#fallback-content>fallback content</a>. (Focus has no effect on mouse interaction events.)
   <a href=#refsDOMEVENTS>[DOMEVENTS]</a></p> <!-- user interaction spec integration point -->
 
-  <hr><p>The <code><a href=#the-canvas-element>canvas</a></code> element has two attributes to control the size of the coordinate space:
+  <hr><p>The <code><a href=#the-canvas-element>canvas</a></code> element has two attributes to control the size of the element's bitmap:
   <dfn id=attr-canvas-width title=attr-canvas-width><code>width</code></dfn> and <dfn id=attr-canvas-height title=attr-canvas-height><code>height</code></dfn>. These attributes, when specified, must have
   values that are <a href=#valid-non-negative-integer title="valid non-negative integer">valid non-negative integers</a>. <span class=impl>The <a href=#rules-for-parsing-non-negative-integers>rules for parsing non-negative integers</a> must be used to obtain their
   numeric values. If an attribute is missing, or if parsing its value returns an error, then the
@@ -33812,6 +33812,21 @@
   attention to a location on the bitmap, and instructions to scroll to a location on the bitmap.
   Initially, this list is also empty.</p>
 
+  <p>The <code><a href=#canvasrenderingcontext2d>CanvasRenderingContext2D</a></code> 2D rendering context represents a flat linear
+  Cartesian surface whose origin (0,0) is at the top left corner, with the coordinate space having
+  <var title="">x</var> values increasing when going right, and <var title="">y</var> values
+  increasing when going down. The <var title="">x</var>-coordinate of the right-most edge is equal to
+  the width of the rendering context's <a href=#scratch-bitmap>scratch bitmap</a> in CSS pixels; similarly, the
+  <var title="">y</var>-coordinate of the bottom-most edge is equal to the height of the rendering
+  context's <a href=#scratch-bitmap>scratch bitmap</a> in CSS pixels.</p>
+
+  <p>The size of the coordinate space does not necessarily represent the size of the actual bitmaps
+  that the user agent will use internally or during rendering. On high-definition displays, for
+  instance, the user agent may internally use bitmaps with two device pixels per unit in the
+  coordinate space, so that the rendering remains at high quality throughout. Anti-aliasing can
+  similarly be implemented using over-sampling with bitmaps of a higher resolution than the final
+  image on the display.</p>
+
   <hr><p>The <dfn id=2d-context-creation-algorithm>2D context creation algorithm</dfn>, which is passed a <var title="">target</var> (a
   <code><a href=#the-canvas-element>canvas</a></code> element), consists of running the following steps:</p>
 
@@ -34030,22 +34045,7 @@
 
    <li><p>Let the <code><a href=#canvasrenderingcontext2d>CanvasRenderingContext2D</a></code> object's <a href=#output-bitmap>output bitmap</a> be <var title="">target</var>'s bitmap.</li>
 
-  </ol><hr><p>The <code><a href=#canvasrenderingcontext2d>CanvasRenderingContext2D</a></code> 2D rendering context represents a flat linear
-  Cartesian surface whose origin (0,0) is at the top left corner, with the coordinate space having
-  <var title="">x</var> values increasing when going right, and <var title="">y</var> values
-  increasing when going down. The <var title="">x</var>-coordinate of the right-most edge is equal to
-  the width of the rendering context's <a href=#scratch-bitmap>scratch bitmap</a> in CSS pixels; similarly, the
-  <var title="">y</var>-coordinate of the bottom-most edge is equal to the height of the rendering
-  context's <a href=#scratch-bitmap>scratch bitmap</a> in CSS pixels.</p>
-
-  <p>The size of the coordinate space does not necessarily represent the size of the actual bitmaps
-  that the user agent will use internally or during rendering. On high-definition displays, for
-  instance, the user agent may internally use bitmaps with two device pixels per unit in the
-  coordinate space, so that the rendering remains at high quality throughout. Anti-aliasing can
-  similarly be implemented using over-sampling with bitmaps of a higher resolution than the final
-  image on the display.</p>
-
-  <hr><p>The <dfn id=dom-context-2d-canvas title=dom-context-2d-canvas><code>canvas</code></dfn> attribute must return the
+  </ol><hr><p>The <dfn id=dom-context-2d-canvas title=dom-context-2d-canvas><code>canvas</code></dfn> attribute must return the
   value it was initialized to when the object was created.</p>
 
   <p>The <dfn id=dom-context-2d-width title=dom-context-2d-width><code>width</code></dfn> attribute, on getting, must

Modified: index
===================================================================
--- index	2013-07-18 16:45:07 UTC (rev 8070)
+++ index	2013-07-18 17:13:37 UTC (rev 8071)
@@ -33050,7 +33050,7 @@
   elements in the <a href=#fallback-content>fallback content</a>. (Focus has no effect on mouse interaction events.)
   <a href=#refsDOMEVENTS>[DOMEVENTS]</a></p> <!-- user interaction spec integration point -->
 
-  <hr><p>The <code><a href=#the-canvas-element>canvas</a></code> element has two attributes to control the size of the coordinate space:
+  <hr><p>The <code><a href=#the-canvas-element>canvas</a></code> element has two attributes to control the size of the element's bitmap:
   <dfn id=attr-canvas-width title=attr-canvas-width><code>width</code></dfn> and <dfn id=attr-canvas-height title=attr-canvas-height><code>height</code></dfn>. These attributes, when specified, must have
   values that are <a href=#valid-non-negative-integer title="valid non-negative integer">valid non-negative integers</a>. <span class=impl>The <a href=#rules-for-parsing-non-negative-integers>rules for parsing non-negative integers</a> must be used to obtain their
   numeric values. If an attribute is missing, or if parsing its value returns an error, then the
@@ -33812,6 +33812,21 @@
   attention to a location on the bitmap, and instructions to scroll to a location on the bitmap.
   Initially, this list is also empty.</p>
 
+  <p>The <code><a href=#canvasrenderingcontext2d>CanvasRenderingContext2D</a></code> 2D rendering context represents a flat linear
+  Cartesian surface whose origin (0,0) is at the top left corner, with the coordinate space having
+  <var title="">x</var> values increasing when going right, and <var title="">y</var> values
+  increasing when going down. The <var title="">x</var>-coordinate of the right-most edge is equal to
+  the width of the rendering context's <a href=#scratch-bitmap>scratch bitmap</a> in CSS pixels; similarly, the
+  <var title="">y</var>-coordinate of the bottom-most edge is equal to the height of the rendering
+  context's <a href=#scratch-bitmap>scratch bitmap</a> in CSS pixels.</p>
+
+  <p>The size of the coordinate space does not necessarily represent the size of the actual bitmaps
+  that the user agent will use internally or during rendering. On high-definition displays, for
+  instance, the user agent may internally use bitmaps with two device pixels per unit in the
+  coordinate space, so that the rendering remains at high quality throughout. Anti-aliasing can
+  similarly be implemented using over-sampling with bitmaps of a higher resolution than the final
+  image on the display.</p>
+
   <hr><p>The <dfn id=2d-context-creation-algorithm>2D context creation algorithm</dfn>, which is passed a <var title="">target</var> (a
   <code><a href=#the-canvas-element>canvas</a></code> element), consists of running the following steps:</p>
 
@@ -34030,22 +34045,7 @@
 
    <li><p>Let the <code><a href=#canvasrenderingcontext2d>CanvasRenderingContext2D</a></code> object's <a href=#output-bitmap>output bitmap</a> be <var title="">target</var>'s bitmap.</li>
 
-  </ol><hr><p>The <code><a href=#canvasrenderingcontext2d>CanvasRenderingContext2D</a></code> 2D rendering context represents a flat linear
-  Cartesian surface whose origin (0,0) is at the top left corner, with the coordinate space having
-  <var title="">x</var> values increasing when going right, and <var title="">y</var> values
-  increasing when going down. The <var title="">x</var>-coordinate of the right-most edge is equal to
-  the width of the rendering context's <a href=#scratch-bitmap>scratch bitmap</a> in CSS pixels; similarly, the
-  <var title="">y</var>-coordinate of the bottom-most edge is equal to the height of the rendering
-  context's <a href=#scratch-bitmap>scratch bitmap</a> in CSS pixels.</p>
-
-  <p>The size of the coordinate space does not necessarily represent the size of the actual bitmaps
-  that the user agent will use internally or during rendering. On high-definition displays, for
-  instance, the user agent may internally use bitmaps with two device pixels per unit in the
-  coordinate space, so that the rendering remains at high quality throughout. Anti-aliasing can
-  similarly be implemented using over-sampling with bitmaps of a higher resolution than the final
-  image on the display.</p>
-
-  <hr><p>The <dfn id=dom-context-2d-canvas title=dom-context-2d-canvas><code>canvas</code></dfn> attribute must return the
+  </ol><hr><p>The <dfn id=dom-context-2d-canvas title=dom-context-2d-canvas><code>canvas</code></dfn> attribute must return the
   value it was initialized to when the object was created.</p>
 
   <p>The <dfn id=dom-context-2d-width title=dom-context-2d-width><code>width</code></dfn> attribute, on getting, must

Modified: source
===================================================================
--- source	2013-07-18 16:45:07 UTC (rev 8070)
+++ source	2013-07-18 17:13:37 UTC (rev 8071)
@@ -35631,7 +35631,7 @@
 
   <hr>
 
-  <p>The <code>canvas</code> element has two attributes to control the size of the coordinate space:
+  <p>The <code>canvas</code> element has two attributes to control the size of the element's bitmap:
   <dfn title="attr-canvas-width"><code>width</code></dfn> and <dfn
   title="attr-canvas-height"><code>height</code></dfn>. These attributes, when specified, must have
   values that are <span title="valid non-negative integer">valid non-negative integers</span>. <span
@@ -36525,6 +36525,21 @@
   attention to a location on the bitmap, and instructions to scroll to a location on the bitmap.
   Initially, this list is also empty.</p>
 
+  <p>The <code>CanvasRenderingContext2D</code> 2D rendering context represents a flat linear
+  Cartesian surface whose origin (0,0) is at the top left corner, with the coordinate space having
+  <var title="">x</var> values increasing when going right, and <var title="">y</var> values
+  increasing when going down. The <var title="">x</var>-coordinate of the right-most edge is equal to
+  the width of the rendering context's <span>scratch bitmap</span> in CSS pixels; similarly, the
+  <var title="">y</var>-coordinate of the bottom-most edge is equal to the height of the rendering
+  context's <span>scratch bitmap</span> in CSS pixels.</p>
+
+  <p>The size of the coordinate space does not necessarily represent the size of the actual bitmaps
+  that the user agent will use internally or during rendering. On high-definition displays, for
+  instance, the user agent may internally use bitmaps with two device pixels per unit in the
+  coordinate space, so that the rendering remains at high quality throughout. Anti-aliasing can
+  similarly be implemented using over-sampling with bitmaps of a higher resolution than the final
+  image on the display.</p>
+
   <hr>
 
   <p>The <dfn>2D context creation algorithm</dfn>, which is passed a <var title="">target</var> (a
@@ -36803,23 +36818,6 @@
 
   <hr>
 
-  <p>The <code>CanvasRenderingContext2D</code> 2D rendering context represents a flat linear
-  Cartesian surface whose origin (0,0) is at the top left corner, with the coordinate space having
-  <var title="">x</var> values increasing when going right, and <var title="">y</var> values
-  increasing when going down. The <var title="">x</var>-coordinate of the right-most edge is equal to
-  the width of the rendering context's <span>scratch bitmap</span> in CSS pixels; similarly, the
-  <var title="">y</var>-coordinate of the bottom-most edge is equal to the height of the rendering
-  context's <span>scratch bitmap</span> in CSS pixels.</p>
-
-  <p>The size of the coordinate space does not necessarily represent the size of the actual bitmaps
-  that the user agent will use internally or during rendering. On high-definition displays, for
-  instance, the user agent may internally use bitmaps with two device pixels per unit in the
-  coordinate space, so that the rendering remains at high quality throughout. Anti-aliasing can
-  similarly be implemented using over-sampling with bitmaps of a higher resolution than the final
-  image on the display.</p>
-
-  <hr>
-
   <p>The <dfn title="dom-context-2d-canvas"><code>canvas</code></dfn> attribute must return the
   value it was initialized to when the object was created.</p>
 




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