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</o:shapelayout></xml><![endif]--></head><body lang=EN-AU link=blue vlink=purple><div class=WordSection1><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif"'>This is a pretty open ended question, with the answer dependent upon exactly what you’re rendering into the canvas and each of the browser’s implementations.<o:p></o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif"'><o:p> </o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif"'>IE9 is definitely targeting hardware accelerated rendering, however they only have SVG support and not canvas.<o:p></o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif"'><o:p> </o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif"'>FF have been showing some hardware acceleration, however I’m not sure what areas they are focussing this on.<o:p></o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif"'><o:p> </o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif"'>I have no idea about WebKit’s (Chrome + Safari) progress in this area.<o:p></o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif"'><o:p> </o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif"'><o:p> </o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif"'>--<o:p></o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif"'>Tatham Oddie<o:p></o:p></span></p><p class=MsoNormal><span style='font-size:9.0pt;font-family:"Calibri","sans-serif"'>au mob: <span style='color:gray'>+61 414 275 989,</span> us cell: <span style='color:gray'>+1 213 280 9140,</span> skype: <span style='color:gray'>tathamoddie</span><o:p></o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif"'><o:p> </o:p></span></p><p class=MsoNormal><b><span lang=EN-US style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span></b><span lang=EN-US style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'> help-bounces@lists.whatwg.org [mailto:help-bounces@lists.whatwg.org] <b>On Behalf Of </b>Saurabh Jain<br><b>Sent:</b> Monday, 3 May 2010 4:18 PM<br><b>To:</b> help@lists.whatwg.org<br><b>Subject:</b> [html5] Multiple Canvas objects in one Page<o:p></o:p></span></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>Hi,<o:p></o:p></p><div><p class=MsoNormal><o:p> </o:p></p></div><div><p class=MsoNormal>I would like to know that if create 10 - 12 separate canvas in one page will the browser work properly. Each canvas will have one complex animated layer for a dashboard kind of thing. Does HTML 5 and browsers like Firefox, Google Chrome, Safari support multiple canvas in one page without any performance degradation.<br clear=all><br>-- <br>Saurabh Jain<br>Director<br>SKJ Technologies Private Limited<br><a href="http://www.skjworld.com">http://www.skjworld.com</a><br>Author : Mobile Phone Programming using Java ME (J2ME)<br><a href="http://library.skjworld.com/mobile-technology/java/java-me">http://library.skjworld.com/mobile-technology/java/java-me</a><o:p></o:p></p></div></div></body></html>