[whatwg] An BinaryArchive API for HTML5?
ian at hixie.ch
Thu Aug 6 18:24:29 PDT 2009
On Tue, 4 Aug 2009, Gregg Tavares wrote:
> > >
> > > Do you have some suggestions for how the data could be transferred
> > > most efficiently to the glBufferData call? As far as I know there is
> > > no tag which could be used to refer to the binary file within the
> > > archive. If there were then presumably it could provide its contents
> > > as a CanvasFloatArray or other type.
> > We are waiting for the File API specification to be stable, but one
> > that exists, I would expect it to be used for this kind of thing:
> I'm a little confused? Are you saying the File API is part of HTML5 or
The File API is a separate spec:
> Without archive support the File API is not sufficient for the above use
> case because a typical WebGL app will need to download hundreds of these
> types of files and it would want to download them compressed.
Ah, indeed. Yeah, in that case you probably want an IETF-level spec like
multipart/related, with a URL scheme to refer to subfiles within it.
Ian Hickson U+1047E )\._.,--....,'``. fL
http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,.
Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.'
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