[whatwg] An API to resize and rotate images client-side
Ian Hickson
ian at hixie.ch
Mon Jul 26 18:34:37 PDT 2010
On Thu, 20 May 2010, David Levin wrote:
>
> Twice when this was brought up on whatwg developers out of the blue
> mentioned that the image resizing was a useful thing for them (once early in
> this thread and once long ago when canvas in workers was brought up).
>
> In addition to that anecdotal evidence, here are several other places this
> comes up which I can list quickly:
>
> - For example, take Facebook. If I upload a huge photo to Facebook, it
> seems to upload the whole thing and then resizes it on the server (down
> to something much smaller than 1600 X 1200).
>
> - This is similar for other social sites like dating sites or Orkut that
> only allow a maximum size of photo. Typically, either they force the
> user to resize the image (which is a horrible experience) or they resize
> the image on the client using gears (with workers and canvas) or flash,
> etc. (or canvas but for more than one browser that may hang the UI).
>
> - Similarly Gmail now allows dragging images into email
> (http://gmailblog.blogspot.com/2010/05/drag-images-into-messages.html).
> The full resolution image isn't necessary for this. It would be better
> to have a resized image.
>
> - Something like Google Docs or Wave which show real time participation
> of other people typing would benefit from getting a thumbnail of an
> inserted image to other people in the conversation. (One could envision
> this for any real time chat/communication website.)
>
> - When you upload photos to picasaweb from the Picasa client, it offers
> to resize them to 1600X1200 before uploading them. Also, it offers an
> option to upload a thumbnail first before uploading the bigger picture,
> so the album can appear even quicker (just at a really low resolution).
> Ideally, a website could do something similar.
On Tue, 25 May 2010, David Levin wrote:
>
> http://webkit.org/demos/canvas-perf/canvas.html
>
> Firefox 3.7a4 (no D2D)
>
> Direct image copy: 39ms
> Indirect copy with (via ImageData): 160ms
> Copy with 2x scale: 646.5ms
> Copy with 0.5x scale: 42.5ms
> Copy with rotate: 358ms
>
> Firefox 3.7a4 (D2D)
>
> Direct image copy: 115ms
> Indirect copy with (via ImageData): 365.5ms
> Copy with 2x scale: 246ms
> Copy with 0.5x scale: 48.5ms
> Copy with rotate: 100.5ms
>
> Chrome 4.1.249.1064 (45376)
>
> Direct image copy: 32.5ms
> Indirect copy with (via ImageData): 207.5ms
> Copy with 2x scale: 378.5ms
> Copy with 0.5x scale: 27.5ms
> Copy with rotate: 367ms
>
> While the GPU does help in some scenarios, unfortunately it must still
> take some time to do its work, so it doesn't enable us to do sync apis
> that don't hang the UI.
The logical conclusion is that we should make one of the following choices:
1. Provide dedicated asynchronous APIs for this use case.
For example, a method to go from an image URL to a Blob representing
that image at a different size and/or rotation.
2. Provide generic APIs for that can handle this use case amongst others.
For example, porting the 2D canvas API to workers.
3. Not address this use case (yet).
For #1, my preference would be to add two methods to <img>, one to make
<img> resize and rotate the image and then fire 'load' again, and one to
obtain the current image as a Blob, much like toDataURL() on <canvas>
(where a similar toBlob() would also be useful).
For #2, we'd need to provide an Image object (a non-DOM version of
HTMLImageElement) and a Canvas object (a non-DOM version of
HTMLCanvasElement) in workers.
But unless we have a critical mass of browser vendors agreed on one of
these approaches, we have to default to #3. Currently it seems only the
Chrome team is especially interested in either #1 or #2.
My recommendation, in the absence of enthusiasm from other browser
vendors, would be for the Chrome team to experiment with #1 or #2. If I
have misread the current situation and there is a willingness to implement
#1 or #2 in more browsers, then please let me know. I'd be happy to spec
one of those options. (#1 would be easy to do; #2 might take longer, since
it is significantly more work.)
--
Ian Hickson U+1047E )\._.,--....,'``. fL
http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,.
Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.'
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