[whatwg] Blurry lines in 2D Canvas (and SVG)

Glenn Maynard glenn at zewt.org
Thu Jul 25 07:05:12 PDT 2013


On Thu, Jul 25, 2013 at 12:24 AM, Rik Cabanier <cabanier at gmail.com> wrote:

Yes, that's what I had in mind: the developer detects the device pixel
> ratio and scales up the canvas so the pixels match.
>

That reduces to the simple case, then.  The pixel ratio gets out of the
picture entirely if you adjust the canvas so it's rendered 1:1 to pixels,
so the rules for getting hard edges are the same (half-pixels for strokes,
integer pixels for fills).

-- 
Glenn Maynard



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