On Fri, May 21, 2010 at 12:50 PM, Maciej Stachowiak <span dir="ltr"><<a href="mailto:mjs@apple.com">mjs@apple.com</a>></span> wrote:<br><div class="gmail_quote"><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<div style="word-wrap: break-word;"><div><div></div>I'd also love to hear from Mike Shaver and others from the original thread what they think of this API proposal.</div></div></blockquote><div> </div></div>I think Shaver's feedback still applies: on any device with a GPU, we can optimize canvas and/or rendering enough that scaling images is no problem on the main thread. So this API would have a short useful lifetime ... possibly negative.<br>
<br>Coming thread full circle, I now think there are good use cases for off-main-thread canvas, in particular with WebGL, but I guess that deserves its own thread again :-).<br><br clear="all">Rob<br>-- <br>"He was pierced for our transgressions, he was crushed for our iniquities; the punishment that brought us peace was upon him, and by his wounds we are healed. We all, like sheep, have gone astray, each of us has turned to his own way; and the LORD has laid on him the iniquity of us all." [Isaiah 53:5-6]<br>