<div class="gmail_quote">On Tue, Jun 1, 2010 at 8:52 AM, John Tamplin <span dir="ltr"><<a href="mailto:jat@google.com">jat@google.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div class="im"><div class="gmail_quote">On Tue, Jun 1, 2010 at 11:34 AM, Mike Belshe <span dir="ltr"><<a href="mailto:mike@belshe.com" target="_blank">mike@belshe.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div class="gmail_quote"><div><div></div><div>FYI: SCTP is effectively non-deployable on the internet today due to NAT.</div></div>
<div><br></div><div>+1 on finding ways to enable UDP. It's a key missing component to the web platform. </div></div></blockquote></div><div><br></div></div>But there is so much infrastructure that would have to be enabled to use UDP from a web app. How would proxies be handled? Even if specs were written and implementations available, how many years would it be before corporate proxies/firewalls supported WebSocket over UDP?</blockquote>
<div><br></div><div>Agree - nobody said it would be trivial. There are so many games successfully doing it today that it is clearly viable. For games in particular, they have had to document to their users how to configure their home routers, and that has been successful too. If you talk with game writers - there are a class of games where UDP is just better (e.g. those communicating real-time, interactive position and other info). If we can enable that through the web platform, that is good. </div>
<div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"><div>
<br></div><div>I am all for finding a way to get datagram communication from a web app, but I think it will take a long time and shouldn't hold up current WebSocket work.<br></div></blockquote><div><br></div><div>Agree- no need to stall existing work.</div>
<div><br></div><div>Mike</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"><div><div><br></div><div>-- <br>John A. Tamplin<br>
Software Engineer (GWT), Google<br>
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