[html5] r2841 - [e] (0) remove XXX markers for canvas v4 notes, since they probably won't make t [...]

whatwg at whatwg.org whatwg at whatwg.org
Thu Feb 19 02:20:05 PST 2009


Author: ianh
Date: 2009-02-19 02:20:04 -0800 (Thu, 19 Feb 2009)
New Revision: 2841

Modified:
   index
   source
Log:
[e] (0) remove XXX markers for canvas v4 notes, since they probably won't make this version of the spec

Modified: index
===================================================================
--- index	2009-02-19 09:14:17 UTC (rev 2840)
+++ index	2009-02-19 10:20:04 UTC (rev 2841)
@@ -20106,7 +20106,7 @@
   void <a href=#dom-context-2d-transform title=dom-context-2d-transform>transform</a>(in float m11, in float m12, in float m21, in float m22, in float dx, in float dy);
   void <a href=#dom-context-2d-settransform title=dom-context-2d-setTransform>setTransform</a>(in float m11, in float m12, in float m21, in float m22, in float dx, in float dy);
 <!--
-  // XXXv4 we've also received requests for:
+  // v4 we've also received requests for:
   void skew(...);
   void reflect(...); // or mirror(...)
 -->
@@ -20114,7 +20114,7 @@
            attribute float <a href=#dom-context-2d-globalalpha title=dom-context-2d-globalAlpha>globalAlpha</a>; // (default 1.0)
            attribute DOMString <a href=#dom-context-2d-globalcompositeoperation title=dom-context-2d-globalCompositeOperation>globalCompositeOperation</a>; // (default source-over)
 <!--
-  // XXXv4 we've also received requests for:
+  // v4 we've also received requests for:
   - turning off antialiasing to avoid seams when patterns are painted next to each other
     - might be better to overdraw?
     - might be better to just draw at a higher res then downsample, like for 3d?
@@ -20164,7 +20164,7 @@
            attribute DOMString <a href=#dom-context-2d-textalign title=dom-context-2d-textAlign>textAlign</a>; // "start", "end", "left", "right", "center" (default: "start")
            attribute DOMString <a href=#dom-context-2d-textbaseline title=dom-context-2d-textBaseline>textBaseline</a>; // "top", "hanging", "middle", "alphabetic", "ideographic", "bottom" (default: "alphabetic")
   void <a href=#dom-context-2d-filltext title=dom-context-2d-fillText>fillText</a>(in DOMString text, in float x, in float y, [Optional] in float maxWidth);
-  void <a href=#dom-context-2d-stroketext title=dom-context-2d-strokeText>strokeText</a>(in DOMString text, in float x, in float y, [Optional] in float maxWidth);<!-- XXXDVT
+  void <a href=#dom-context-2d-stroketext title=dom-context-2d-strokeText>strokeText</a>(in DOMString text, in float x, in float y, [Optional] in float maxWidth);<!-- v4DVT
   void <span title="dom-context-2d-fillVerticalText">fillVerticalText</span>(in DOMString text, in float x, in float y, [Optional] in float maxHeight);
   void <span title="dom-context-2d-strokeVerticalText">strokeVerticalText</span>(in DOMString text, in float x, in float y, [Optional] in float maxHeight); -->
   <a href=#textmetrics>TextMetrics</a> <a href=#dom-context-2d-measuretext title=dom-context-2d-measureText>measureText</a>(in DOMString text);
@@ -20263,7 +20263,7 @@
   drawing state it describes. If there is no saved state, the method
   must do nothing.</p>
 
-  <!-- XXXv4
+  <!-- v4
 idea from Mihai:
 > 5. Drawing states should be saveable with IDs, and for easier restoring.
 >
@@ -20686,7 +20686,7 @@
   <!-- drawImage() has an equivalent paragraph -->
 
   <!--
-   XXXv4 Requests for v4 features:
+   Requests for v4 features:
     * apply transforms to patterns, so you don't have to create
       transformed patterns manually by rendering them to an off-screen
       canvas then using that canvas as the pattern.
@@ -20790,7 +20790,7 @@
   anyone complains, we'll have to add it -->
 
   <!--
-XXXv4 dashed lines have been requested.  Philip Taylor provides these
+v4: dashed lines have been requested.  Philip Taylor provides these
 notes on what would need to be defined for dashed lines:
 > I don't think it's entirely trivial to add, to the detail that's
 > necessary in a specification. The common graphics APIs (at least
@@ -21150,7 +21150,7 @@
   to the rectangle with the top left corner at (0,0) and the width and
   height of the coordinate space.</p>
 
-  <!-- XXXv4
+  <!-- v4
    Jordan OSETE suggests:
     * support ways of extending the clipping region (union instead of intersection)
        - also "add", "subtract", "replace", "intersect" and "xor"
@@ -21393,7 +21393,7 @@
 
    </li>
 
-  </ol><!--XXXDVT - this is commented out until CSS can get its act together
+  </ol><!--v4DVT - this is commented out until CSS can get its act together
 enough to actual specify vertical text rendering (how long have we
 been waiting now?)
 
@@ -21537,7 +21537,7 @@
 
   </ol>
 
-XXXDVT (also check for '- -' bits in the part above) --><p>The <dfn id=dom-context-2d-measuretext title=dom-context-2d-measureText><code>measureText()</code></dfn>
+v4DVT (also check for '- -' bits in the part above) --><p>The <dfn id=dom-context-2d-measuretext title=dom-context-2d-measureText><code>measureText()</code></dfn>
   method takes one argument, <var title="">text</var>. When the method
   is invoked, the user agent must replace all the <a href=#space-character title="space
   character">space characters</a> in <var title="">text</var> with
@@ -21566,8 +21566,8 @@
   area of the canvas that the clipping region covers, not just the box
   given by the em square height and measured text width.</p>
 
-  <!-- XXXv4 Drawing text along a given path -->
-  <!-- XXXv4 Adding text to a path -->
+  <!-- v4: Drawing text along a given path -->
+  <!-- v4: Adding text to a path -->
   <!-- see also: http://www.w3.org/TR/SVG11/text.html#TextpathLayoutRules -->
   <!-- see also: http://developer.mozilla.org/en/docs/Drawing_text_using_a_canvas -->
 

Modified: source
===================================================================
--- source	2009-02-19 09:14:17 UTC (rev 2840)
+++ source	2009-02-19 10:20:04 UTC (rev 2841)
@@ -21797,7 +21797,7 @@
   void <span title="dom-context-2d-transform">transform</span>(in float m11, in float m12, in float m21, in float m22, in float dx, in float dy);
   void <span title="dom-context-2d-setTransform">setTransform</span>(in float m11, in float m12, in float m21, in float m22, in float dx, in float dy);
 <!--
-  // XXXv4 we've also received requests for:
+  // v4 we've also received requests for:
   void skew(...);
   void reflect(...); // or mirror(...)
 -->
@@ -21805,7 +21805,7 @@
            attribute float <span title="dom-context-2d-globalAlpha">globalAlpha</span>; // (default 1.0)
            attribute DOMString <span title="dom-context-2d-globalCompositeOperation">globalCompositeOperation</span>; // (default source-over)
 <!--
-  // XXXv4 we've also received requests for:
+  // v4 we've also received requests for:
   - turning off antialiasing to avoid seams when patterns are painted next to each other
     - might be better to overdraw?
     - might be better to just draw at a higher res then downsample, like for 3d?
@@ -21855,7 +21855,7 @@
            attribute DOMString <span title="dom-context-2d-textAlign">textAlign</span>; // "start", "end", "left", "right", "center" (default: "start")
            attribute DOMString <span title="dom-context-2d-textBaseline">textBaseline</span>; // "top", "hanging", "middle", "alphabetic", "ideographic", "bottom" (default: "alphabetic")
   void <span title="dom-context-2d-fillText">fillText</span>(in DOMString text, in float x, in float y, [Optional] in float maxWidth);
-  void <span title="dom-context-2d-strokeText">strokeText</span>(in DOMString text, in float x, in float y, [Optional] in float maxWidth);<!-- XXXDVT
+  void <span title="dom-context-2d-strokeText">strokeText</span>(in DOMString text, in float x, in float y, [Optional] in float maxWidth);<!-- v4DVT
   void <span title="dom-context-2d-fillVerticalText">fillVerticalText</span>(in DOMString text, in float x, in float y, [Optional] in float maxHeight);
   void <span title="dom-context-2d-strokeVerticalText">strokeVerticalText</span>(in DOMString text, in float x, in float y, [Optional] in float maxHeight); -->
   <span>TextMetrics</span> <span title="dom-context-2d-measureText">measureText</span>(in DOMString text);
@@ -21978,7 +21978,7 @@
   drawing state it describes. If there is no saved state, the method
   must do nothing.</p>
 
-  <!-- XXXv4
+  <!-- v4
 idea from Mihai:
 > 5. Drawing states should be saveable with IDs, and for easier restoring.
 >
@@ -22497,7 +22497,7 @@
   <!-- drawImage() has an equivalent paragraph -->
 
   <!--
-   XXXv4 Requests for v4 features:
+   Requests for v4 features:
     * apply transforms to patterns, so you don't have to create
       transformed patterns manually by rendering them to an off-screen
       canvas then using that canvas as the pattern.
@@ -22610,7 +22610,7 @@
   anyone complains, we'll have to add it -->
 
   <!--
-XXXv4 dashed lines have been requested.  Philip Taylor provides these
+v4: dashed lines have been requested.  Philip Taylor provides these
 notes on what would need to be defined for dashed lines:
 > I don't think it's entirely trivial to add, to the detail that's
 > necessary in a specification. The common graphics APIs (at least
@@ -23079,7 +23079,7 @@
   to the rectangle with the top left corner at (0,0) and the width and
   height of the coordinate space.</p>
 
-  <!-- XXXv4
+  <!-- v4
    Jordan OSETE suggests:
     * support ways of extending the clipping region (union instead of intersection)
        - also "add", "subtract", "replace", "intersect" and "xor"
@@ -23401,7 +23401,7 @@
 
   </ol>
 
-<!--XXXDVT - this is commented out until CSS can get its act together
+<!--v4DVT - this is commented out until CSS can get its act together
 enough to actual specify vertical text rendering (how long have we
 been waiting now?)
 
@@ -23545,7 +23545,7 @@
 
   </ol>
 
-XXXDVT (also check for '- -' bits in the part above) -->
+v4DVT (also check for '- -' bits in the part above) -->
 
   <p>The <dfn
   title="dom-context-2d-measureText"><code>measureText()</code></dfn>
@@ -23583,8 +23583,8 @@
   area of the canvas that the clipping region covers, not just the box
   given by the em square height and measured text width.</p>
 
-  <!-- XXXv4 Drawing text along a given path -->
-  <!-- XXXv4 Adding text to a path -->
+  <!-- v4: Drawing text along a given path -->
+  <!-- v4: Adding text to a path -->
   <!-- see also: http://www.w3.org/TR/SVG11/text.html#TextpathLayoutRules -->
   <!-- see also: http://developer.mozilla.org/en/docs/Drawing_text_using_a_canvas -->
 




More information about the Commit-Watchers mailing list