[html5] r2858 - [e] (0) Remove mention of proprietary competing platforms.

whatwg at whatwg.org whatwg at whatwg.org
Mon Feb 23 04:12:22 PST 2009


Author: ianh
Date: 2009-02-23 04:12:21 -0800 (Mon, 23 Feb 2009)
New Revision: 2858

Modified:
   index
   source
Log:
[e] (0) Remove mention of proprietary competing platforms.

Modified: index
===================================================================
--- index	2009-02-23 11:53:00 UTC (rev 2857)
+++ index	2009-02-23 12:12:21 UTC (rev 2858)
@@ -207,9 +207,7 @@
     <ol>
      <li><a href=#relationship-to-html-4.01-and-dom2-html><span class=secno>1.5.1 </span>Relationship to HTML 4.01 and DOM2 HTML</a></li>
      <li><a href=#relationship-to-xhtml-1.x><span class=secno>1.5.2 </span>Relationship to XHTML 1.x</a></li>
-     <li><a href=#relationship-to-xhtml2-and-xforms><span class=secno>1.5.3 </span>Relationship to XHTML2 and XForms</a></li>
-     <li><a href=#relationship-to-flash,-silverlight,-xul-and-similar-proprietary-languages><span class=secno>1.5.4 </span>Relationship to Flash, Silverlight, XUL <!-- alphabetical -->
-  and similar proprietary languages</a></ol></li>
+     <li><a href=#relationship-to-xhtml2-and-xforms><span class=secno>1.5.3 </span>Relationship to XHTML2 and XForms</a></ol></li>
    <li><a href=#html-vs-xhtml><span class=secno>1.6 </span>HTML vs XHTML</a></li>
    <li><a href=#structure-of-this-specification><span class=secno>1.7 </span>Structure of this specification</a>
     <ol>
@@ -1176,18 +1174,7 @@
   software (e-mail clients, instant messaging clients, discussion
   software), document editing software, etc.</p>
 
-  <p>For sophisticated cross-platform applications, there already
-  exist several proprietary solutions (such as Mozilla's XUL, Adobe's
-  Flash, or Microsoft's Silverlight). These solutions are evolving
-  faster than any standards process could follow, and the requirements
-  are evolving even faster. These systems are also significantly more
-  complicated to specify, and are orders of magnitude more difficult
-  to achieve interoperability with, than the solutions described in
-  this document. Platform-specific solutions for such sophisticated
-  applications (for example the Mac OS X Core APIs) are even further
-  ahead.</p>
 
-
   <h3 id=history-0><span class=secno>1.4 </span>History</h3>
 
   <p><em>This section is non-normative.</em></p>
@@ -1286,29 +1273,6 @@
   processor.</p>
 
 
-  <h4 id=relationship-to-flash,-silverlight,-xul-and-similar-proprietary-languages><span class=secno>1.5.4 </span>Relationship to Flash, Silverlight, XUL <!-- alphabetical -->
-  and similar proprietary languages</h4>
-
-  <p><em>This section is non-normative.</em></p>
-
-  <p>This specification is independent of the various proprietary
-  application languages that various vendors provide, but is intended
-  to address many of the same problems.</p>
-
-  <p>In contrast with proprietary languages, this specification is
-  intended to define an openly-produced, vendor-neutral language, to
-  be implemented in a broad range of competing products, across a wide
-  range of platforms and devices. This enables developers to write
-  applications that are not limited to one vendor's implementation or
-  language. Furthermore, while writing applications that target
-  vendor-specific platforms necessarily introduces a cost that
-  application developers and their customers or users will face if
-  they are forced to switch (or desire to switch) to another vendor's
-  platform, using an openly-produced and vendor neutral language means
-  that application authors can switch vendors with little to no
-  cost.</p>
-
-
   <h3 id=html-vs-xhtml><span class=secno>1.6 </span>HTML vs XHTML</h3>
 
   <p><em>This section is non-normative.</em></p>

Modified: source
===================================================================
--- source	2009-02-23 11:53:00 UTC (rev 2857)
+++ source	2009-02-23 12:12:21 UTC (rev 2858)
@@ -97,18 +97,7 @@
   software (e-mail clients, instant messaging clients, discussion
   software), document editing software, etc.</p>
 
-  <p>For sophisticated cross-platform applications, there already
-  exist several proprietary solutions (such as Mozilla's XUL, Adobe's
-  Flash, or Microsoft's Silverlight). These solutions are evolving
-  faster than any standards process could follow, and the requirements
-  are evolving even faster. These systems are also significantly more
-  complicated to specify, and are orders of magnitude more difficult
-  to achieve interoperability with, than the solutions described in
-  this document. Platform-specific solutions for such sophisticated
-  applications (for example the Mac OS X Core APIs) are even further
-  ahead.</p>
 
-
   <h3>History</h3>
 
   <p><em>This section is non-normative.</em></p>
@@ -211,29 +200,6 @@
   processor.</p>
 
 
-  <h4>Relationship to Flash, Silverlight, XUL <!-- alphabetical -->
-  and similar proprietary languages</h4>
-
-  <p><em>This section is non-normative.</em></p>
-
-  <p>This specification is independent of the various proprietary
-  application languages that various vendors provide, but is intended
-  to address many of the same problems.</p>
-
-  <p>In contrast with proprietary languages, this specification is
-  intended to define an openly-produced, vendor-neutral language, to
-  be implemented in a broad range of competing products, across a wide
-  range of platforms and devices. This enables developers to write
-  applications that are not limited to one vendor's implementation or
-  language. Furthermore, while writing applications that target
-  vendor-specific platforms necessarily introduces a cost that
-  application developers and their customers or users will face if
-  they are forced to switch (or desire to switch) to another vendor's
-  platform, using an openly-produced and vendor neutral language means
-  that application authors can switch vendors with little to no
-  cost.</p>
-
-
   <h3>HTML vs XHTML</h3>
 
   <p><em>This section is non-normative.</em></p>




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