[html5] r3455 - [e] (0) audio synthesis notes for v2
whatwg at whatwg.org
whatwg at whatwg.org
Mon Jul 20 16:00:03 PDT 2009
Author: ianh
Date: 2009-07-20 16:00:00 -0700 (Mon, 20 Jul 2009)
New Revision: 3455
Modified:
index
source
Log:
[e] (0) audio synthesis notes for v2
Modified: index
===================================================================
--- index 2009-07-20 22:47:39 UTC (rev 3454)
+++ index 2009-07-20 23:00:00 UTC (rev 3455)
@@ -19934,6 +19934,23 @@
</dl><p>An <code><a href=#audio>audio</a></code> element <a href=#represents>represents</a> a sound or
audio stream.</p>
+ <!-- v2 (actually v3) suggestions:
+ * Audio syntesis. Use cases from Charles Pritchard:
+ > Use a sound of varying pitch to hint to a user the location of their
+ > mouse (is it hovering over a button, is it x/y pixels away from the edge
+ > of the screen, how close is it to the center).
+ >
+ > Alter the pitch of a sound to make a very cheap midi instrument.
+ >
+ > Pre-mix a few generated sounds, because the client processor is slow.
+ >
+ > Alter the pitch of an actual audio recording, and pre-mix it, to give
+ > different sounding voices to pre-recorded readings of a single text. As
+ > has been tried for "male" "female" sound fonts.
+ >
+ > Support very simple audio codecs, and programmable synthesizers.
+ -->
+
<p>Content may be provided inside the <code><a href=#audio>audio</a></code>
element<span class=impl>. User agents should not show this content
to the user</span>; it is intended for older Web browsers which do
@@ -20256,7 +20273,7 @@
(e.g. for chained Ogg streams of multiple independent videos)
* balance and 3D position audio
* audio filters
- * audio synthesis
+ * audio synthesis (see <audio> section for use cases)
* feedback to the script on how well the video is playing
- frames per second?
- skipped frames per second?
Modified: source
===================================================================
--- source 2009-07-20 22:47:39 UTC (rev 3454)
+++ source 2009-07-20 23:00:00 UTC (rev 3455)
@@ -21350,6 +21350,23 @@
<p>An <code>audio</code> element <span>represents</span> a sound or
audio stream.</p>
+ <!-- v2 (actually v3) suggestions:
+ * Audio syntesis. Use cases from Charles Pritchard:
+ > Use a sound of varying pitch to hint to a user the location of their
+ > mouse (is it hovering over a button, is it x/y pixels away from the edge
+ > of the screen, how close is it to the center).
+ >
+ > Alter the pitch of a sound to make a very cheap midi instrument.
+ >
+ > Pre-mix a few generated sounds, because the client processor is slow.
+ >
+ > Alter the pitch of an actual audio recording, and pre-mix it, to give
+ > different sounding voices to pre-recorded readings of a single text. As
+ > has been tried for "male" "female" sound fonts.
+ >
+ > Support very simple audio codecs, and programmable synthesizers.
+ -->
+
<p>Content may be provided inside the <code>audio</code>
element<span class="impl">. User agents should not show this content
to the user</span>; it is intended for older Web browsers which do
@@ -21711,7 +21728,7 @@
(e.g. for chained Ogg streams of multiple independent videos)
* balance and 3D position audio
* audio filters
- * audio synthesis
+ * audio synthesis (see <audio> section for use cases)
* feedback to the script on how well the video is playing
- frames per second?
- skipped frames per second?
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