[html5] r3993 - [e] (0) try to tweak the text on initializing the canvas
whatwg at whatwg.org
whatwg at whatwg.org
Thu Sep 24 13:14:10 PDT 2009
Author: ianh
Date: 2009-09-24 13:14:09 -0700 (Thu, 24 Sep 2009)
New Revision: 3993
Modified:
index
source
Log:
[e] (0) try to tweak the text on initializing the canvas
Modified: index
===================================================================
--- index 2009-09-24 20:10:55 UTC (rev 3992)
+++ index 2009-09-24 20:14:09 UTC (rev 3993)
@@ -24149,13 +24149,16 @@
pixels per unit in the coordinate space, so that the rendering
remains at high quality throughout.</p>
- <p>Whenever the <code title=attr-canvas-width><a href=#attr-canvas-width>width</a></code> and
- <code title=attr-canvas-height><a href=#attr-canvas-height>height</a></code> attributes are set
- (whether to a new value or to the previous value), the bitmap and
- any associated contexts must be cleared back to their initial state
- and reinitialized with the newly specified coordinate space
+ <p>When the <code><a href=#the-canvas-element>canvas</a></code> element is created, and subsequently
+ whenever the <code title=attr-canvas-width><a href=#attr-canvas-width>width</a></code> and <code title=attr-canvas-height><a href=#attr-canvas-height>height</a></code> attributes are set (whether
+ to a new value or to the previous value), the bitmap and any
+ associated contexts must be cleared back to their initial state and
+ reinitialized with the newly specified coordinate space
dimensions.</p>
+ <p>When the canvas is initialized, its bitmap must be cleared to
+ transparent black.</p>
+
<p>The <dfn id=dom-canvas-width title=dom-canvas-width><code>width</code></dfn> and
<dfn id=dom-canvas-height title=dom-canvas-height><code>height</code></dfn> IDL
attributes must <a href=#reflect>reflect</a> the respective content
@@ -24175,13 +24178,6 @@
context.fillRect(100,0,50,50); // only this square remains</pre>
</div>
- <div class=impl>
-
- <p>When the canvas is initialized it must be set to fully
- transparent black.</p>
-
- </div>
-
<p>To draw on the canvas, authors must first obtain a reference to a
<dfn id=context>context</dfn> using the <dfn id=dom-canvas-getcontext title=dom-canvas-getContext><code>getContext(<var title="">contextId</var>)</code></dfn> method of the
<code><a href=#the-canvas-element>canvas</a></code> element.</p>
Modified: source
===================================================================
--- source 2009-09-24 20:10:55 UTC (rev 3992)
+++ source 2009-09-24 20:14:09 UTC (rev 3993)
@@ -26233,13 +26233,17 @@
pixels per unit in the coordinate space, so that the rendering
remains at high quality throughout.</p>
- <p>Whenever the <code title="attr-canvas-width">width</code> and
- <code title="attr-canvas-height">height</code> attributes are set
- (whether to a new value or to the previous value), the bitmap and
- any associated contexts must be cleared back to their initial state
- and reinitialized with the newly specified coordinate space
+ <p>When the <code>canvas</code> element is created, and subsequently
+ whenever the <code title="attr-canvas-width">width</code> and <code
+ title="attr-canvas-height">height</code> attributes are set (whether
+ to a new value or to the previous value), the bitmap and any
+ associated contexts must be cleared back to their initial state and
+ reinitialized with the newly specified coordinate space
dimensions.</p>
+ <p>When the canvas is initialized, its bitmap must be cleared to
+ transparent black.</p>
+
<p>The <dfn title="dom-canvas-width"><code>width</code></dfn> and
<dfn title="dom-canvas-height"><code>height</code></dfn> IDL
attributes must <span>reflect</span> the respective content
@@ -26259,13 +26263,6 @@
context.fillRect(100,0,50,50); // only this square remains</pre>
</div>
- <div class="impl">
-
- <p>When the canvas is initialized it must be set to fully
- transparent black.</p>
-
- </div>
-
<p>To draw on the canvas, authors must first obtain a reference to a
<dfn>context</dfn> using the <dfn
title="dom-canvas-getContext"><code>getContext(<var
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