[html5] r5538 - [giow] (2) Change how canvas blur is calculated to be less quirky. Please update [...]
whatwg at whatwg.org
whatwg at whatwg.org
Tue Sep 28 16:16:51 PDT 2010
Author: ianh
Date: 2010-09-28 16:16:50 -0700 (Tue, 28 Sep 2010)
New Revision: 5538
Modified:
complete.html
index
source
Log:
[giow] (2) Change how canvas blur is calculated to be less quirky. Please update your browsers accordingly. This affects all implementations.
Fixing http://www.w3.org/Bugs/Public/show_bug.cgi?id=10647
Modified: complete.html
===================================================================
--- complete.html 2010-09-28 23:11:12 UTC (rev 5537)
+++ complete.html 2010-09-28 23:16:50 UTC (rev 5538)
@@ -31671,11 +31671,8 @@
<li> <p>If <code title=dom-context-2d-shadowBlur><a href=#dom-context-2d-shadowblur>shadowBlur</a></code> is greater than
0:</p>
- <ol><li> <p>If <code title=dom-context-2d-shadowBlur><a href=#dom-context-2d-shadowblur>shadowBlur</a></code> is less than
- 8, let <var title="">σ</var> be half the value of <code title=dom-context-2d-shadowBlur><a href=#dom-context-2d-shadowblur>shadowBlur</a></code>; otherwise,
- let <var title="">σ</var> be the square root of multiplying
- the value of <code title=dom-context-2d-shadowBlur><a href=#dom-context-2d-shadowblur>shadowBlur</a></code> by
- 2.</li>
+ <ol><li> <p>Let <var title="">σ</var> be half the value of
+ <code title=dom-context-2d-shadowBlur><a href=#dom-context-2d-shadowblur>shadowBlur</a></code>.</li>
<li> <p>Perform a 2D Gaussian Blur on <var title="">B</var>,
using <var title="">σ</var> as the standard deviation.</p>
Modified: index
===================================================================
--- index 2010-09-28 23:11:12 UTC (rev 5537)
+++ index 2010-09-28 23:16:50 UTC (rev 5538)
@@ -31651,11 +31651,8 @@
<li> <p>If <code title=dom-context-2d-shadowBlur><a href=#dom-context-2d-shadowblur>shadowBlur</a></code> is greater than
0:</p>
- <ol><li> <p>If <code title=dom-context-2d-shadowBlur><a href=#dom-context-2d-shadowblur>shadowBlur</a></code> is less than
- 8, let <var title="">σ</var> be half the value of <code title=dom-context-2d-shadowBlur><a href=#dom-context-2d-shadowblur>shadowBlur</a></code>; otherwise,
- let <var title="">σ</var> be the square root of multiplying
- the value of <code title=dom-context-2d-shadowBlur><a href=#dom-context-2d-shadowblur>shadowBlur</a></code> by
- 2.</li>
+ <ol><li> <p>Let <var title="">σ</var> be half the value of
+ <code title=dom-context-2d-shadowBlur><a href=#dom-context-2d-shadowblur>shadowBlur</a></code>.</li>
<li> <p>Perform a 2D Gaussian Blur on <var title="">B</var>,
using <var title="">σ</var> as the standard deviation.</p>
Modified: source
===================================================================
--- source 2010-09-28 23:11:12 UTC (rev 5537)
+++ source 2010-09-28 23:16:50 UTC (rev 5538)
@@ -34837,14 +34837,9 @@
<ol>
- <li> <p>If <code
- title="dom-context-2d-shadowBlur">shadowBlur</code> is less than
- 8, let <var title="">σ</var> be half the value of <code
- title="dom-context-2d-shadowBlur">shadowBlur</code>; otherwise,
- let <var title="">σ</var> be the square root of multiplying
- the value of <code
- title="dom-context-2d-shadowBlur">shadowBlur</code> by
- 2.</p></li>
+ <li> <p>Let <var title="">σ</var> be half the value of
+ <code
+ title="dom-context-2d-shadowBlur">shadowBlur</code>.</p></li>
<li> <p>Perform a 2D Gaussian Blur on <var title="">B</var>,
using <var title="">σ</var> as the standard deviation.</p>
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