[html5] r5538 - [giow] (2) Change how canvas blur is calculated to be less quirky. Please update [...]

whatwg at whatwg.org whatwg at whatwg.org
Tue Sep 28 16:16:51 PDT 2010


Author: ianh
Date: 2010-09-28 16:16:50 -0700 (Tue, 28 Sep 2010)
New Revision: 5538

Modified:
   complete.html
   index
   source
Log:
[giow] (2) Change how canvas blur is calculated to be less quirky. Please update your browsers accordingly. This affects all implementations.
Fixing http://www.w3.org/Bugs/Public/show_bug.cgi?id=10647

Modified: complete.html
===================================================================
--- complete.html	2010-09-28 23:11:12 UTC (rev 5537)
+++ complete.html	2010-09-28 23:16:50 UTC (rev 5538)
@@ -31671,11 +31671,8 @@
    <li> <p>If <code title=dom-context-2d-shadowBlur><a href=#dom-context-2d-shadowblur>shadowBlur</a></code> is greater than
    0:</p>
 
-    <ol><li> <p>If <code title=dom-context-2d-shadowBlur><a href=#dom-context-2d-shadowblur>shadowBlur</a></code> is less than
-     8, let <var title="">σ</var> be half the value of <code title=dom-context-2d-shadowBlur><a href=#dom-context-2d-shadowblur>shadowBlur</a></code>; otherwise,
-     let <var title="">σ</var> be the square root of multiplying
-     the value of <code title=dom-context-2d-shadowBlur><a href=#dom-context-2d-shadowblur>shadowBlur</a></code> by
-     2.</li>
+    <ol><li> <p>Let <var title="">σ</var> be half the value of
+     <code title=dom-context-2d-shadowBlur><a href=#dom-context-2d-shadowblur>shadowBlur</a></code>.</li>
 
      <li> <p>Perform a 2D Gaussian Blur on <var title="">B</var>,
      using <var title="">σ</var> as the standard deviation.</p>

Modified: index
===================================================================
--- index	2010-09-28 23:11:12 UTC (rev 5537)
+++ index	2010-09-28 23:16:50 UTC (rev 5538)
@@ -31651,11 +31651,8 @@
    <li> <p>If <code title=dom-context-2d-shadowBlur><a href=#dom-context-2d-shadowblur>shadowBlur</a></code> is greater than
    0:</p>
 
-    <ol><li> <p>If <code title=dom-context-2d-shadowBlur><a href=#dom-context-2d-shadowblur>shadowBlur</a></code> is less than
-     8, let <var title="">σ</var> be half the value of <code title=dom-context-2d-shadowBlur><a href=#dom-context-2d-shadowblur>shadowBlur</a></code>; otherwise,
-     let <var title="">σ</var> be the square root of multiplying
-     the value of <code title=dom-context-2d-shadowBlur><a href=#dom-context-2d-shadowblur>shadowBlur</a></code> by
-     2.</li>
+    <ol><li> <p>Let <var title="">σ</var> be half the value of
+     <code title=dom-context-2d-shadowBlur><a href=#dom-context-2d-shadowblur>shadowBlur</a></code>.</li>
 
      <li> <p>Perform a 2D Gaussian Blur on <var title="">B</var>,
      using <var title="">σ</var> as the standard deviation.</p>

Modified: source
===================================================================
--- source	2010-09-28 23:11:12 UTC (rev 5537)
+++ source	2010-09-28 23:16:50 UTC (rev 5538)
@@ -34837,14 +34837,9 @@
 
     <ol>
 
-     <li> <p>If <code
-     title="dom-context-2d-shadowBlur">shadowBlur</code> is less than
-     8, let <var title="">σ</var> be half the value of <code
-     title="dom-context-2d-shadowBlur">shadowBlur</code>; otherwise,
-     let <var title="">σ</var> be the square root of multiplying
-     the value of <code
-     title="dom-context-2d-shadowBlur">shadowBlur</code> by
-     2.</p></li>
+     <li> <p>Let <var title="">σ</var> be half the value of
+     <code
+     title="dom-context-2d-shadowBlur">shadowBlur</code>.</p></li>
 
      <li> <p>Perform a 2D Gaussian Blur on <var title="">B</var>,
      using <var title="">σ</var> as the standard deviation.</p>




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