[html5] r8070 - [e] (0) Correct reference to ImageBitmap() constructor to mention factory method [...]

whatwg at whatwg.org whatwg at whatwg.org
Thu Jul 18 09:45:09 PDT 2013


Author: ianh
Date: 2013-07-18 09:45:07 -0700 (Thu, 18 Jul 2013)
New Revision: 8070

Modified:
   complete.html
   index
   source
Log:
[e] (0) Correct reference to ImageBitmap() constructor to mention factory method instead.
Affected topics: Canvas

Modified: complete.html
===================================================================
--- complete.html	2013-07-18 16:44:01 UTC (rev 8069)
+++ complete.html	2013-07-18 16:45:07 UTC (rev 8070)
@@ -34148,8 +34148,8 @@
   bitmap</a>, is only directly observable if it is read, and therefore implementations can,
   instead of updating this bitmap, merely remember the sequence of drawing operations that have been
   applied to it until such time as the bitmap's actual data is needed (for example because of a call
-  to <code title=dom-context-2d-commit><a href=#dom-context-2d-commit>commit()</a></code>, <code title=dom-context-2d-drawImage><a href=#dom-context-2d-drawimage>drawImage()</a></code>, or the <code>ImageBitmap()</code>
-  constructor). In many cases, this will be more memory efficient.</p>
+  to <code title=dom-context-2d-commit><a href=#dom-context-2d-commit>commit()</a></code>, <code title=dom-context-2d-drawImage><a href=#dom-context-2d-drawimage>drawImage()</a></code>, or the <code title=dom-createImageBitmap><a href=#dom-createimagebitmap>createImageBitmap()</a></code>
+  factory method). In many cases, this will be more memory efficient.</p>
 
   <p>The bitmap of a <code><a href=#the-canvas-element>canvas</a></code> element is the one bitmap that's pretty much always going
   to be needed in practice. The <a href=#output-bitmap>output bitmap</a> of a rendering context, when it has one,

Modified: index
===================================================================
--- index	2013-07-18 16:44:01 UTC (rev 8069)
+++ index	2013-07-18 16:45:07 UTC (rev 8070)
@@ -34148,8 +34148,8 @@
   bitmap</a>, is only directly observable if it is read, and therefore implementations can,
   instead of updating this bitmap, merely remember the sequence of drawing operations that have been
   applied to it until such time as the bitmap's actual data is needed (for example because of a call
-  to <code title=dom-context-2d-commit><a href=#dom-context-2d-commit>commit()</a></code>, <code title=dom-context-2d-drawImage><a href=#dom-context-2d-drawimage>drawImage()</a></code>, or the <code>ImageBitmap()</code>
-  constructor). In many cases, this will be more memory efficient.</p>
+  to <code title=dom-context-2d-commit><a href=#dom-context-2d-commit>commit()</a></code>, <code title=dom-context-2d-drawImage><a href=#dom-context-2d-drawimage>drawImage()</a></code>, or the <code title=dom-createImageBitmap><a href=#dom-createimagebitmap>createImageBitmap()</a></code>
+  factory method). In many cases, this will be more memory efficient.</p>
 
   <p>The bitmap of a <code><a href=#the-canvas-element>canvas</a></code> element is the one bitmap that's pretty much always going
   to be needed in practice. The <a href=#output-bitmap>output bitmap</a> of a rendering context, when it has one,

Modified: source
===================================================================
--- source	2013-07-18 16:44:01 UTC (rev 8069)
+++ source	2013-07-18 16:45:07 UTC (rev 8070)
@@ -36933,8 +36933,8 @@
   instead of updating this bitmap, merely remember the sequence of drawing operations that have been
   applied to it until such time as the bitmap's actual data is needed (for example because of a call
   to <code title="dom-context-2d-commit">commit()</code>, <code
-  title="dom-context-2d-drawImage">drawImage()</code>, or the <code>ImageBitmap()</code>
-  constructor). In many cases, this will be more memory efficient.</p>
+  title="dom-context-2d-drawImage">drawImage()</code>, or the <code title="dom-createImageBitmap">createImageBitmap()</code>
+  factory method). In many cases, this will be more memory efficient.</p>
 
   <p>The bitmap of a <code>canvas</code> element is the one bitmap that's pretty much always going
   to be needed in practice. The <span>output bitmap</span> of a rendering context, when it has one,




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