[whatwg] Web Applications and 3D
Matthew Raymond
mattraymond at earthlink.net
Thu Apr 28 12:12:11 PDT 2005
I've been pondering how someone would have 3D graphics inside a Web
application using current web standards and some in development (XBL2,
HTML5, et cetera), and while I have a general idea, I'm not exactly sure
how it would work.
One method would be to give <canvas> a "3d" rendering context. This
would solve some problems, but what happens when you want objects for
your 3D world to exist in the DOM? What happens when you want 3D effects
that change when you use a different stylesheet? Don't we need a method
of including 3D graphics for styling that doesn't use Javascript?
Let's look at possible solutions:
1) <canvas> - This requires you to manage your 3D objects in Javascript
or some other scripting language. It also means defining a "3d" context,
which could get complicated _really_ fast.
2) XHTML + CSS + XBL2 + X3D - This would allow the greatest flexibility,
but it comes with a serious learning curve. Also, it wouldn't work with
HTML.
3) HTML + "CSS3D" - The idea is to extend CSS to allow for 3D
backgrounds and such. The trouble with this is that it's hard to change
the 3D content dynamically.
I'm leaning toward either 1) or 2). I suspect the second choice
would be better in the long run, but what I don't understand is what a
page using all these standards would look like. If someone is up to the
challenge, I'd like to see someone come up with examples for the following:
1) A Web standards version of Microsoft's "Flipin' CD Button" example.
2) An example of something similar to Quake done entirely as a web
application, with a HUD.
3) An example of a simple 2D GUI with 3D effects as a web application.
Not that I'm looking for very basic proof-of-concept examples and
not fully developed web apps. Any takers?
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