[whatwg] Drag N Drop in canvas
ad at ionicsoft.com
Fri Jul 22 02:15:40 PDT 2005
I'm very new to this list; I've checked the archives but couldn't find
any relevant answer, so..
I'm experimenting the <canvas> tag with Firefox (DeerPark Alpha2). The
functionalities associated to the context object are very nice, but I
can't succeed in drawing something with the mouse: When the left button
of the mouse is down and I move it around, it tries to drag-drop the
canvas object (which is not what I expected).
Until now, I was using a <div> placed on top of the drawing area
(another div, actually), and I filled that drawing area with <div>
elements (yes, that _is_ bad ;)); the toplevel div element didn't
dragdrop, so all was fine.
Can I obtain the same behaviour with the canvas tag (without placing a
div on top)? Is there some HTML property I didn't think of (or simply
don't know) that would 'disable' the dragdrop functionality? The
interface of the canvas tag does not seem to propose that ..
(Also, whenever I click on the canvas, et gets ``selected'' (a blue mask
recovers it); is there a way to avoid that?)
Thank you for any help!
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