[whatwg] proposed canvas 2d API additions
Ian Hickson
ian at hixie.ch
Fri Apr 21 12:42:21 PDT 2006
On Fri, 21 Apr 2006, Vladimir Vukicevic wrote:
>
> boolean pointInPathFill(in float x, in float y);
This sounds fine to me (though it means you have to spin through creating
many paths for hit testing, instead of just hanging on to a particular
path and hit testing a list of paths, which seems silly).
> float [] getPixels (in integer x, in integer y, in integer width,
> in integer height);
>
> void putPixels (in float [] pixels, in integer x, in integer y, in
> integer width, in integer height);
I don't understand how these are supposed to work when the underlying
bitmap's device pixel space does not map 1:1 to the coordinate space.
--
Ian Hickson U+1047E )\._.,--....,'``. fL
http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,.
Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.'
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