[whatwg] Cue points in media elements
kcalhoun at apple.com
Wed May 2 11:17:23 PDT 2007
On May 2, 2007, at 11:01 AM, Dave Singer wrote:
> At 17:04 -0400 1/05/07, Brian Campbell wrote:
>> On May 1, 2007, at 1:05 PM, Kevin Calhoun wrote:
>>> I believe that a cue point is "reached" if its time is traversed
>>> during playback.
>> What does "traversed" mean in terms of (a) seeking across the cue
>> point (b) playing in reverse (rewinding) and (c) the media stalling
>> an restarting at a later point in the stream?
> I would say that playing (at any rate and in any direction) is a
> continuous function, and therefore cue points are triggered, when
> playing, whenever two samples of the time straddle the cue point
> (where straddel includes one of the samples being at the cue point).
> Seeking is discontinuous, and therefore cue points are triggered
> only if a seek results in landing on the cue point, if not playing.
> If playing, then the usual rules apply.
A discontinuous jump will result in a timeupdate notification, which
among other things is supposed to enable scripts to issue
notifications of interesting times that are traversed not during
playback but while seeking.
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