[whatwg] Using <video> as a source for canvas.drawImage
Ian Hickson
ian at hixie.ch
Thu Apr 30 15:07:10 PDT 2009
On Tue, 19 Aug 2008, Robert O'Callahan wrote:
>
> Thanks to Anne for pointing this out...
>
> We've implemented using <video> elements as an image source in
> canvas.drawImage:
> https://bugzilla.mozilla.org/show_bug.cgi?id=448674
> The extension is very obvious. Unlike animated images, which always draw the
> first or poster frame, we draw the current frame of the video. This lets you
> do things like make a thumbnail timeline.
>
> It'd be nice to have this in the spec.
This is now in the spec.
On Mon, 18 Aug 2008, Oliver Hunt wrote:
>
> Cool -- I wonder though if it would be better if it were placed in a
> different method, drawFrame or something (very much an up in the air
> sort of question)
On Tue, 19 Aug 2008, Robert O'Callahan wrote:
>
> drawImage is already overloaded, so why not carry on with that, unless we
> change the API as you suggest below.
On Mon, 18 Aug 2008, Oliver Hunt wrote:
>
> I'm not sure that drawImage overloading was a good idea in the first place
> *but* canvas and image are fairly similar in both image-like, whereas video is
> quite clearly different. I was also thinking it would work better given the
> additional frame argument, however...
On Mon, 18 Aug 2008, Oliver Hunt wrote:
>
> One other thing that I would consider would be requiring the frame# to
> be specified explicitly as that would make things like "chapter"
> previews (or whatever) work in a way that is perhaps cleaner.
> Otherwise you have to record the current location in the video stream,
> then scan to each location you want to blit, draw, and then return to
> the original position. Which could easily result in weird visual
> behaviour for the user (as the video element flickers a few random
> frames while you do your previews or whatever).
On Tue, 19 Aug 2008, Robert O'Callahan wrote:
>
> AFAIK we'd basically have to implement that by creating a second video
> stream, seeking it and then capturing the frame, and you really don't
> want to do that synchronously! Then we'd want to cache that stream so
> that another drawFrame with a nearby frame index was efficient ... ick.
> So I suggest not offering that API. Authors can always use a second,
> hidden video element to achieve the same effect.
On Mon, 18 Aug 2008, Oliver Hunt wrote:
>
> ... I had failed to consider streaming content (where random seeking may
> not be possible) :-/
>
> I still think it would be useful to be able to specify an exact frame,
> but as you say it may not be really feasible
I just used drawImage(), for the reasons roc gave.
--
Ian Hickson U+1047E )\._.,--....,'``. fL
http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,.
Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.'
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