[whatwg] Canvas pixel manipulation and performance
Jason Oster
parasyte at kodewerx.org
Fri Dec 4 09:30:44 PST 2009
I guess this suggestion to access the full pixel data in a single array
element has fallen by the wayside. Are there any direct objections to
including additional API to allow this kind of behavior? It seems most
developers believe it would be unnecessary, but I haven't heard much in
the way of reasoning (technical nor personal).
I cannot comment on the "typical uses" of accessing pixel data from
script; if it is [in general] more important to have each of the R,G,B,A
components separated for script access, or not. But for cases involving
indexed palettes, having the ability to directly treat each pixel as a
single property is very much desired.
It is not going to provide a huge boost in performance. At worst, it
will help make code cleaner. But at best, it will do that and
[slightly?] reduce the performance penalty of reading/writing 3
superfluous (in my eyes) array accesses. The only negative aspect I can
think of with additional API functions is the introduction of new
developer confusion; "Which one do I use?"
Thanks for listening,
Jay
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