[whatwg] SVG extensions to <canvas>

Oliver Hunt oliver at apple.com
Mon May 4 07:21:17 PDT 2009

On May 4, 2009, at 6:38 AM, Anne van Kesteren wrote:

> On Thu, 30 Apr 2009 21:15:04 +0200, Ian Hickson <ian at hixie.ch> wrote:
>> As far as I can tell this doesn't require any changes to HTML5,  
>> since the
>> same applies here as applies to a regular <img>, right?
> Maybe you misunderstood, but the request was not about <img>  
> referencing SVG, but passing an SVGSVGElement object directly to  
> drawImage() and friends.
I had certainly misunderstood :D

I'm not sure this is a great idea, as like all other elements the size  
of an SVGSVGElement may be influenced by where it is in the DOM, which  
makes it unclear how drawImage(SVGSVGElement) should work, eg. should  
it use the "natural" size of the element, the size of the element  
according to its current location in the dom (and what happens if it's  
not in the dom?), or what?

I believe drawImage should be left as it currently is (basically  
taking objects that are intrinsically bitmap-ish), and if we were to  
add an ability to draw an svg element into the canvas it should really  
be an simple drawElement(Element) method instead, after all, why  
restrict it it just to SVG elements?


> -- 
> Anne van Kesteren
> http://annevankesteren.nl/

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