[whatwg] SVG extensions to <canvas>
ddailey
ddailey at zoominternet.net
Mon May 4 15:16:50 PDT 2009
> On Thu, 30 Apr 2009 21:15:04 +0200, Ian Hickson <ian at hixie.ch> wrote:
>> As far as I can tell this doesn't require any changes to HTML5, since the
>> same applies here as applies to a regular <img>, right?
Anne van Kesteren replied:
> Maybe you misunderstood, but the request was not about <img> referencing
> SVG, but passing an SVGSVGElement object directly to drawImage() and
> friends.
Maybe I misunderstood (or, more precisely, I am about to state my probable
misunderstanding):
Does this mean for example, that the author could take a chunk of <svg> code
or its equivalent and pass it to canvas.drawImage() (and friends) and then
have a raster version in JavaScript of the <svg> ? If so, then would that
not allow, client-side, things like interrogating pixel values at point
(x,y) within an SVG? That's something I'd like to see. I understand that if
done improperly this can yield security problems across domains, but it
seems in this case we're only talking one domain.
David
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