[whatwg] What is the purpose of timeupdate?
Brian Campbell
brian.p.campbell at dartmouth.edu
Fri Nov 6 11:02:31 PST 2009
On Nov 6, 2009, at 6:16 AM, Simon Pieters wrote:
> On Fri, 06 Nov 2009 11:05:03 +0100, Robert O'Callahan <robert at ocallahan.org
> > wrote:
>
>> On Fri, Nov 6, 2009 at 10:44 PM, Philip Jägenstedt
>> <philipj at opera.com>wrote:
>>
>>> We've considered firing it for each frame, but there is one
>>> problem. If
>>> people expect that it fires once per frame they will probably
>>> write scripts
>>> which do frame-based animations by moving things n pixels per
>>> frame or
>>> similar. Some animations are just easier to do this way, so
>>> there's no
>>> reason to think that people won't do it. This will break horribly
>>> if a
>>> browser is ever forced to drop a frame, which is going to happen
>>> on slower
>>> machines. In balance this may or may not be a risk worth taking.
>>>
>>
>> That's possible, but we haven't noticed authors doing that yet.
>
> http://people.mozilla.com/~prouget/demos/round/index.xhtml
Hmm. That's a quick and dirty demo that just does a silly effect on
each frame. It should be dependent on the current time of the video,
as should any animation; for instance, if that demo worked at all on
WebKit, it would go glacially slowly.
Anyone who does animation that depends on their update function being
called at a constant rate is going to be broken; are we trying to
avoid that case? Is there anyone out there who uses setInterval and
increments anything a constant amount each time, rather than basing
progress on how much time has actually elapsed?
I agree that there is some concern here, but I'm wondering how much
it's worth worrying about. No matter what, there aren't any hard
guarantees about how much time will elapse between timeupdate events
(the thread could block for some reason, the user could scrub the
video, the video could stall or be paused). And no matter what, if
timeupdate events come in at any sort of regular rate (whether it be
the frame rate, or an arbitrary rate like 4 or 30 times per second, or
if they bypass timeupdate entirely and just use setInterval), there
are going to be some people who mistakenly assume that they can just
do a constant increment each time they are called. So, I think those
users will have errors whether or not timeupdate happens once per
frame or at some other interval.
Anyhow, for my purposes, once per frame, or 30 times per second, or
anything like that, are all fairly reasonable. 4 updates per second
means that I'm just going to have to replace it with setInterval, and
am much more likely to forget to disable that setInterval when, say,
the video is paused, leading to extra wasted CPU cycles.
-- Brian
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