[whatwg] Web-sockets + Web-workers to produce a P2P website or application
Ian Hickson
ian at hixie.ch
Sun Jan 31 22:55:30 PST 2010
On Tue, 19 Jan 2010, Andrew de Andrade wrote:
>
> [...] One of the big problems with these games is the shear amount of
> static content that must be delivered via HTTP once the application
> becomes popular. In fact, if a game becomes popular overnight, the
> scaling problems with this static content quickly becomes a technical
> and financial problem.
>
> [...] My idea is to use web-sockets to allow the browser function more a
> less like a bit-torrent client. Along with this, web-workers would
> provide threads for handling the code that would function as a server,
> serving the static content to peers also using the program.
>
> Let me know your thoughts and if you think this would be possible using
> Web-sockets and web-workers, and if not, what changes would be necessary
> to allow this to evolve.
This seems like a reasonable idea, but I think the way to do it is to
invent a new URI scheme that corresponds to a distributed network
operation, so you could just do:
<img src="p2p://example.com/images/header.png" alt="...">
...or something.
I would recommend following up on this as an independent project.
On Fri, 22 Jan 2010, Andrew de Andrade wrote:
>
> I'm wondering if anyone from either webkit, mozilla, opera, the W3C or
> IETF can chime in here and shed light on what the correct process would
> be to present this idea for consideration either as a standard (W3C or
> IETF) or for browser adoption as open code (Webkit, Mozilla, Opera,
> etc.)
For the WHATWG, the process is described here:
http://wiki.whatwg.org/wiki/FAQ#Is_there_a_process_for_adding_new_features_to_a_specification.3F
For the IETF and the W3C, there are other processes, described on their
sites. But what matters is getting implementors (a standard with no
implementations is merely a dry work of science fiction), and so in
practice, the important steps are more or less the same -- get people
interested, get demonstration implementations, do research, and then look
at standardisation.
--
Ian Hickson U+1047E )\._.,--....,'``. fL
http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,.
Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.'
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