[whatwg] <video>

Ben Vanik Ben.Vanik at microsoft.com
Tue Jun 22 17:46:37 PDT 2010

An API like this would be great for WebGL-related content too. Doing the canvas + HTML/CSS UI in fullscreen plus the ability to get keyboard input would allow for native-like games to be built. You’d also get a predictable way on mobile devices to hide the browser chrome and disable all behavior (like scrolling/zooming/etc) that today requires a bunch of browser-specific style hacking.

Ben Vanik
Live Labs / Seadragon

From: whatwg-bounces at lists.whatwg.org [mailto:whatwg-bounces at lists.whatwg.org] On Behalf Of Robert O'Callahan
Sent: Monday, June 21, 2010 7:01 PM
To: Kevin Carle
Cc: whatwg; Nils Dagsson Moskopp
Subject: Re: [whatwg] <video>

On Tue, Jun 22, 2010 at 11:22 AM, Kevin Carle <kcarle at google.com<mailto:kcarle at google.com>> wrote:
It's important to realize that Flash fullscreen is about a lot more than just having the video play. For many sites (such as us at YouTube), the controls/UI are part of the fullscreen experience. Unless you can fullscreen a canvas or somehow allow controls and other elements (subtitles, annotations, etc) it's simply not competitive with Flash. Right now there is no way to implement the YouTube player and features in HTML5 in fullscreen.

This thread contains an API proposal for doing all that:

"He was pierced for our transgressions, he was crushed for our iniquities; the punishment that brought us peace was upon him, and by his wounds we are healed. We all, like sheep, have gone astray, each of us has turned to his own way; and the LORD has laid on him the iniquity of us all." [Isaiah 53:5-6]
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