[whatwg] <device> element, streams and peer-to-peer connections

James Salsman jsalsman at gmail.com
Thu May 27 18:22:44 PDT 2010

On Thu, May 27, 2010 at 3:34 PM, Mark Frohnmayer
<mark.frohnmayer at gmail.com> wrote:
> There has been some limited discussion about the peer-to-peer section
> as it relates to real-time peer to peer gaming applications:
> http://old.nabble.com/Real-time-networking-in-web-applications-and-games-td27994693.html
> And references a proposed lower level (UDP-based) WebSocket-like
> protocol: http://github.com/nardo/torque_sockets/raw/master/TorqueSocket_API.txt
> The approach here was to punt as much of the flow
> control/retransmission policy to the application level, whether you're
> streaming video streams, game data or whatever.

Why is relying on TCP for reliable delivery inferior to asking
applications to re-implement reliable transmission?

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