[whatwg] Canvas element image scaling

Rob Evans rob at mtn-i.com
Sat Sep 18 19:51:16 PDT 2010

Thanks I'll give that a go in the morning!

All the best,


On 19 Sep 2010 03:42, "Boris Zbarsky" <bzbarsky at mit.edu> wrote:

On 9/18/10 9:57 PM, Rob Evans wrote:
> Thanks for the reply. I’m already using high resolution ima...
Gecko will scale canvas images in one of two ways: either using a
nearest-neighbor algorithm or using a more complicated (bilinear, bicubic,
may depend on other details) algorithm which is slower but usually gives
better results.  You can control which is happening by setting
mozImageSmoothingEnabled on the canvas 2d context (set to false to get
nearest-neighbor and set to true to get the other).

The default value there is true.  Does setting it to false give you the
Chrome 6 behavior, perchance?  I'd be a little surprised if it does, but
worth trying.

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