[whatwg] <video> feedback

Mark Callow callow.mark at artspark.co.jp
Thu Dec 20 19:27:43 PST 2012


On 2012/12/21 2:54, Ian Hickson wrote:
> On Thu, 20 Dec 2012, Mark Callow wrote:
>> I draw your attention to "Don't Store that in a float 
>> <http://randomascii.wordpress.com/2012/02/13/dont-store-that-in-a-float/>" 
>> and its suggestion to use a double starting at 2^32 to avoid the issue 
>> around precision changing with magnitude as the time increases.
> Everything in the Web platform already uses doubles.
Yes, except as noted by Boris. The important point is the idea of using
2^32 as zero time which means the precision barely changes across the
range of time values of interest to games, videos, etc.

Regards

    -Mark

-- 
注意:この電子メールには、株式会社エイチアイの機密情報が含まれている場合
が有ります。正式なメール受信者では無い場合はメール複製、 再配信または情
報の使用を固く禁じております。エラー、手違いでこのメールを受け取られまし
たら削除を行い配信者にご連絡をお願いいたし ます.

NOTE: This electronic mail message may contain confidential and
privileged information from HI Corporation. If you are not the intended
recipient, any disclosure, photocopying, distribution or use of the
contents of the received information is prohibited. If you have received
this e-mail in error, please notify the sender immediately and
permanently delete this message and all related copies.




More information about the whatwg mailing list