[whatwg] <video> feedback
callow.mark at artspark.co.jp
Thu Dec 20 19:27:43 PST 2012
On 2012/12/21 2:54, Ian Hickson wrote:
> On Thu, 20 Dec 2012, Mark Callow wrote:
>> I draw your attention to "Don't Store that in a float
>> and its suggestion to use a double starting at 2^32 to avoid the issue
>> around precision changing with magnitude as the time increases.
> Everything in the Web platform already uses doubles.
Yes, except as noted by Boris. The important point is the idea of using
2^32 as zero time which means the precision barely changes across the
range of time values of interest to games, videos, etc.
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