[whatwg] Using SVG instead of Canvas for extensions
Charles Pritchard
chuck at jumis.com
Wed Jan 18 19:54:26 PST 2012
The same origin issues with <img src="doc.svg" /> have a mixed history.
I agree that bit-level rendering in Canvas is impractical for most uses.
I've done a bit of work on authoring tools; I would like to see the same
origin issues with basic SVG references fixed in the near future.
-Charles
On 1/18/12 7:00 PM, Elliott Sprehn wrote:
> SVG taints the canvas in every browser I've tried which precludes many
> uses of canvas that require toDataURL() to work.
>
> I don't think SVG is a reasonable solution to the lacking features in
> the canvas API. Having to decide between bit level access and dotted
> lines is not reasonable.
>
> On Sat, Jan 14, 2012 at 12:35 PM, Charles Pritchard <chuck at jumis.com
> <mailto:chuck at jumis.com>> wrote:
>
> There have been quite a few threads and requests for extensions to
> the Canvas 2d API.
>
> I've been working on some extensions to help Canvas authors meet
> WCAG2 conformance, over at public-canvas-api.
>
> I want to point out to all of you, that many of the features you'd
> like to see in Canvas can be accomplished via drawImage and SVG.
> SVG support in the image element is working in many browsers.
>
> There are many methods available in SVG that are not available in
> Canvas. Use SVG images as a means to enable them in your Canvas
> interface.
> It's not a perfect solution, but for some things, like dotted
> lines, it can work out.
>
>
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