[whatwg] CSS Filter Effects for Canvas 2D Context
Ashley Gullen
ashley at scirra.com
Sat Jul 28 13:58:13 PDT 2012
>
> On another note, wouldn't it be nice if you could add a grouping operator
> such as this:
>
> gamecanvascontext.filter = '...';
> gamecanvascontext.beginGroup();
> ... // lots of drawing operators
> gamecanvascontext.endGroup();
>
> and have everything in that group at endGroup time?
>
Do you mean applying an effect to multiple draw operations? Usually that
is achieved with rendering to an offscreen canvas, then rendering that with
the effect.
Ashley
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