[whatwg] Dialogs and prompts

Ian Hickson ian at hixie.ch
Mon Jun 11 16:11:55 PDT 2012


On Wed, 11 Apr 2012, Tab Atkins Jr. wrote:
> On Wed, Apr 11, 2012 at 6:28 PM, Ian Hickson <ian at hixie.ch> wrote:
> > On Wed, 11 Apr 2012, Tab Atkins Jr. wrote:
> >> Note that <dialog>'s model is FILO, while Darin was asking for FIFO.
> >
> > I'm not sure I understand when one would want to queue a dialog to 
> > show after another dialog has been closed. Does anyone have an example 
> > of that in a Web app today?
> 
> Some games I've played on Plus or Facebook, when you first log in for 
> the day, show multiple dialogs for different information, one after 
> another.
> 
> For example, I might see a dialog for the "daily log-in bonus", a dialog 
> for a building that was completed while I was logged out, and a dialog 
> summarizing the results of an attack that some made against me while I 
> was logged out.
> 
> Since all of these are managed by the same app, it's not difficult for 
> the app to just use their own queue, having each dialog's onclose 
> handler look in the queue and open the next one if it exists. I'm not 
> sure if there's any examples of mashups wanting to do this sort of 
> dialog-ordering.

I haven't added anything to support this. As you say, it seems reasonable 
to expect the app to handle this itself.

-- 
Ian Hickson               U+1047E                )\._.,--....,'``.    fL
http://ln.hixie.ch/       U+263A                /,   _.. \   _\  ;`._ ,.
Things that are impossible just take longer.   `._.-(,_..'--(,_..'`-.;.'


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