[whatwg] Dialogs and prompts
Ian Hickson
ian at hixie.ch
Mon Jun 11 16:11:55 PDT 2012
On Wed, 11 Apr 2012, Tab Atkins Jr. wrote:
> On Wed, Apr 11, 2012 at 6:28 PM, Ian Hickson <ian at hixie.ch> wrote:
> > On Wed, 11 Apr 2012, Tab Atkins Jr. wrote:
> >> Note that <dialog>'s model is FILO, while Darin was asking for FIFO.
> >
> > I'm not sure I understand when one would want to queue a dialog to
> > show after another dialog has been closed. Does anyone have an example
> > of that in a Web app today?
>
> Some games I've played on Plus or Facebook, when you first log in for
> the day, show multiple dialogs for different information, one after
> another.
>
> For example, I might see a dialog for the "daily log-in bonus", a dialog
> for a building that was completed while I was logged out, and a dialog
> summarizing the results of an attack that some made against me while I
> was logged out.
>
> Since all of these are managed by the same app, it's not difficult for
> the app to just use their own queue, having each dialog's onclose
> handler look in the queue and open the next one if it exists. I'm not
> sure if there's any examples of mashups wanting to do this sort of
> dialog-ordering.
I haven't added anything to support this. As you say, it seems reasonable
to expect the app to handle this itself.
--
Ian Hickson U+1047E )\._.,--....,'``. fL
http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,.
Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.'
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