[whatwg] Enabling LCD Text in 2D canvases.
Robert O'Callahan
robert at ocallahan.org
Wed Nov 14 12:51:16 PST 2012
On Wed, Nov 14, 2012 at 12:48 PM, Justin Novosad <junov at chromium.org> wrote:
> On Wed, Nov 14, 2012 at 2:51 PM, Robert O'Callahan <robert at ocallahan.org>wrote:
>
>> We could keep two copies of the canvas buffer: one rendered with subpixel
>> AA and one without, and use the latter for rendering if we think it might
>> be resampled. Of course, this isn't going to perform very well.
>>
>
> Hmmm... you might be on to something here. Performance may not be that bad
> if the buffers are lazily resolved.
>
What do you mean "lazily resolved"?
> And if it is an opt-in option, then everyone is a fast as possible by
> default.
>
Yes. If your use-cases are willing to sacrifice some performance for this,
it could work.
Rob
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