[whatwg] Enabling LCD Text in 2D canvases.

Robert O'Callahan robert at ocallahan.org
Wed Nov 14 12:51:16 PST 2012

On Wed, Nov 14, 2012 at 12:48 PM, Justin Novosad <junov at chromium.org> wrote:

> On Wed, Nov 14, 2012 at 2:51 PM, Robert O'Callahan <robert at ocallahan.org>wrote:
>> We could keep two copies of the canvas buffer: one rendered with subpixel
>> AA and one without, and use the latter for rendering if we think it might
>> be resampled. Of course, this isn't going to perform very well.
> Hmmm... you might be on to something here. Performance may not be that bad
> if the buffers are lazily resolved.

What do you mean "lazily resolved"?

> And if it is an opt-in option, then everyone is a fast as possible by
> default.

Yes. If your use-cases are willing to sacrifice some performance for this,
it could work.

Jesus called them together and said, “You know that the rulers of the
Gentiles lord it over them, and their high officials exercise authority
over them. Not so with you. Instead, whoever wants to become great among
you must be your servant, and whoever wants to be first must be your
slave — just
as the Son of Man did not come to be served, but to serve, and to give his
life as a ransom for many.” [Matthew 20:25-28]

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