[whatwg] Make DOMStringMap constructable, and el.dataset writeable?
Ian Hickson
ian at hixie.ch
Fri Nov 30 16:01:29 PST 2012
On Fri, 30 Nov 2012, Tab Atkins Jr. wrote:
>
> She's making a game, where the game initialization script expects
> certain types of elements, and for the initial state data of the
> elements to be present in data attributes on them. She'd like to be
> able to pause the game, shifting all the state data into localStorage,
> then later resume by pulling it back onto elements before starting the
> game script.
Presumably you wouldn't necessarily want to grab _all_ the data-*
attributes, since some might be from other libraries, or temporary
transitional values used for animations or tracking things like mouse
position.
> It would be somewhat cleaner if she could simply construct a
> DOMStringMap and assign it
I don't really understand what you would do with the DOMStringMap and
localStorage. Can you elaborate?
--
Ian Hickson U+1047E )\._.,--....,'``. fL
http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,.
Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.'
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