[whatwg] [canvas] Proposal for supportsContext
Tobie Langel
tobie.langel at gmail.com
Mon Sep 10 12:56:45 PDT 2012
> This is actually what we could do now. We could hide window.WebGLRenderingContext
> when we can't create one. But then we'd have to hide all these too:
>
> attribute [Conditional=WEBGL] WebGLActiveInfoConstructor WebGLActiveInfo;
> attribute [Conditional=WEBGL] WebGLBufferConstructor WebGLBuffer;
> attribute [Conditional=WEBGL] WebGLFramebufferConstructor WebGLFramebuffer;
> attribute [Conditional=WEBGL] WebGLProgramConstructor WebGLProgram;
> attribute [Conditional=WEBGL] WebGLRenderbufferConstructor WebGLRenderbuffer;
> attribute [Conditional=WEBGL] WebGLRenderingContextConstructor WebGLRenderingContext;
> attribute [Conditional=WEBGL] WebGLShaderConstructor WebGLShader;
> attribute [Conditional=WEBGL] WebGLShaderPrecisionFormatConstructor WebGLShaderPrecisionFormat;
> attribute [Conditional=WEBGL] WebGLTextureConstructor WebGLTexture;
> attribute [Conditional=WEBGL] WebGLUniformLocationConstructor WebGLUniformLocation;
Oh my. All of these are globals!? *Sigh*
--tobie
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