[whatwg] WebIDL nested interfaces
Glenn Maynard
glenn at zewt.org
Mon Sep 10 15:52:48 PDT 2012
On Mon, Sep 10, 2012 at 5:39 PM, Tobie Langel <tobie.langel at gmail.com>wrote:
> > It's too late; WebGL is a shipping, widely-used API. (This isn't a WebGL
> > problem, either; it's just doing what every other API on the platform
> does.
> > I don't think WebIDL even has a mechanism to put interfaces inside other
> > objects.)
>
> Really? Wouldn't this do the trick:
>
> interface WebGLActiveInfo {
> readonly attribute GLint size;
> readonly attribute GLenum type;
> readonly attribute DOMString name;
> };
>
> interface WebGLGlobal {
> attribute WebGLActiveInfo activeInfo;
> };
>
> partial interface Window {
> attribute WebGLGlobal WebGL;
> };
>
This is just creating a global object "WebGL" containing an object using
the WebGLActiveInfo interface. It's not moving the WebGLActiveInfo
interface itself into an object. It sounds like you want something like
interface WebGL {
interface WebGLActiveInfo {
...
}
}
interface WebGLRenderingContext {
WebGL.WebGLActiveInfo? getActiveAttrib(WebGLProgram? program, GLuint
index);
}
--
Glenn Maynard
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