[whatwg] Enabling LCD Text and antialiasing in canvas

Rik Cabanier cabanier at gmail.com
Wed Feb 13 21:54:11 PST 2013


On Thu, Feb 14, 2013 at 3:35 PM, Robert O'Callahan <robert at ocallahan.org>wrote:

> On Thu, Feb 14, 2013 at 5:16 PM, Rik Cabanier <cabanier at gmail.com> wrote:
>
>> Looking at the WebKit implementation, I'm unsure how 'opaque' can
>> implemented for accelerated canvas. It might work with non-accelerated
>> canvas but would have to run some experiments.
>> I also look at mozilla's Core Graphics implementation and unless I'm
>> missing something, it doesn't have special code to handle 'opaque'. When do
>> you use this parameter?
>>
>
> CanvasRenderingContext2D::GetSurfaceFormat is part of the process. That
> selects a surface format that is passed down to the graphics layer when
> creating the canvas surface. It's true that we don't currently do anything
> with that when drawing with CoreGraphics. That would need to be cleaned up
> before we started promoting this feature.
>
> Now that you mention it, having to modify the definition of compositing is
> a bit of a bummer for the 'opaque' attribute approach. I think we could do
> everything we want using your approach --- internally keeping a flag to
> indicate whether the alpha values of the canvas are all 1, setting it when
> the canvas is filled with a solid color and clearing it when non-over
> drawing (or clear()) are used. Let's try that!
>
> But I think "matte" is unnecessarily obscure. How about adding a
> clear(DOMString) method that does a 'copy' of the color to the entire
> canvas buffer? The color could default to rgba(0,0,0,0).


Yes, that would work.
Drawbacks are:
- you can't draw onto a transparent backdrop and apply matting.
- if you use a compositing mode that changes the canvas alpha to something
else than 1, you can't optimize the drawing any more.

Both these are caused because 'clear' removes the canvas content.



More information about the whatwg mailing list