[whatwg] Adding features needed for WebGL to ImageBitmap
ian at hixie.ch
Wed Jul 10 17:07:48 PDT 2013
On Wed, 10 Jul 2013, Kenneth Russell wrote:
> ImageBitmap can cleanly address all of the desired use cases simply by
> adding an optional dictionary of options.
I don't think that's true. The options only make sense for WebGL --
flipping which pixel is the first pixel, for example, doesn't do anything
to 2D canvas, which works at a higher level.
(The other two options don't make much sense to me even for GL. If you
don't want a color space, don't set one. If you don't want an alpha
channel, don't set one. You control the image, after all.)
> I suspect that in the future some options will be desired even for the
> 2D canvas use case, and having the dictionary already specified will
> make that easier. There is no need to invent a new primitive and means
> of loading it.
If options make sense for 2D canvas, then having ImageBitmap options would
make sense, sure.
Ian Hickson U+1047E )\._.,--....,'``. fL
http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,.
Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.'
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