[whatwg] Forcing orientation in content
Ian Hickson
ian at hixie.ch
Fri Jul 12 17:07:54 PDT 2013
On Fri, 12 Jul 2013, Peter Occil wrote:
>
> One use case I can think of is games. For instance, there are several
> games for Android that run the game in a particular orientation, such as
> Jewels Deluxe, Shoot the Apple, and similar puzzle and casual games.
>
> I can't speak for why that's the case exactly, but I believe it's for at
> least one of the following:
>
> - Some puzzle games have a non-square gameboard, such as many jewel/gem
> matching games. Using two different orientations might force the gameboard to
> look smaller in one orientation than the other.
> - In some games, resizing the viewport to either orientation causes two
> issues: The game might look squashed in one orientation but not the other, or
> the game will be letterboxed in one orientation if aspect ratio is preserved.
> - It might be more costly to create game assets and user experience for both
> orientations.
Sure, some orientations might be better -- just like the HTML spec is more
readable on a taller large screen than on a landscape phone screen -- but
if the user wants to play the other way, it seems wrong to be able to
prevent it.
--
Ian Hickson U+1047E )\._.,--....,'``. fL
http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,.
Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.'
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