[whatwg] Blurry lines in 2D Canvas (and SVG)

Rik Cabanier cabanier at gmail.com
Thu Jul 25 12:36:49 PDT 2013


On Thu, Jul 25, 2013 at 7:05 AM, Glenn Maynard <glenn at zewt.org> wrote:

> On Thu, Jul 25, 2013 at 12:24 AM, Rik Cabanier <cabanier at gmail.com> wrote:
>
> Yes, that's what I had in mind: the developer detects the device pixel
>> ratio and scales up the canvas so the pixels match.
>>
>
> That reduces to the simple case, then.  The pixel ratio gets out of the
> picture entirely if you adjust the canvas so it's rendered 1:1 to pixels,
> so the rules for getting hard edges are the same (half-pixels for strokes,
> integer pixels for fills).
>

Unfortunately, no.
Let's say you have a device pixel ratio of 1.1 and a canvas of 100x100px.
The underlying canvas bitmap should now be created as 110 x 110 pixels and
your content should be scaled by 1.1. This will make everything blurry :-(



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