[whatwg] Proposal: ImageData constructor or factory method with preexisting data
glenn at zewt.org
Mon Mar 11 21:56:11 PDT 2013
On Mon, Mar 11, 2013 at 10:58 PM, Rik Cabanier <cabanier at gmail.com> wrote:
> If data is generated server-side, then the createImageBitmap API is
>> probably what you want.
> That would have the added benefit of having CORS. Drawing with a generic
> data buffer should probably taint the canvas state.
Only if the source of the ImageBuffer is something the script doesn't have
access to read, not if it's from a Blob or a same-origin HTMLImageElement.
Currently, ImageBitmap only supports same-origin images and untainted
canvases. This looks like one of those cases where cross-origin support is
being held back until implementations are handling the basic
If there are use cases for creating an ImageData, I recommend not making a
>> copy, so all this is doing is taking an existing ArrayBuffer and creating a
>> thin wrapper around the same buffer.
> I think that would make implementations that defer rendering much more
> complex and slower. (It would force putImage to execute immediately since
> it doesn't know if the buffer will change in JS)
That's what copy-on-write is for, so a copy wouldn't have to be made unless
the data actually changes. As Boris says, this is the case regardless of
whether the ImageData was originally created with a deep copy or not.
Whether copy-on-write ArrayBuffers can be efficiently implemented has come
up in the past, but I don't know if there's a solid answer. It might
require some intelligence on the part of the JS engine, eg. to pull the "do
I need to make a copy?"-logic out of inner loops so it doesn't add overhead
to every write, or to set up write-protection flags on the buffer to
receive a signal if a write happens.
(I suppose a simpler optimization is simply copy-on-access: make a copy of
the backing store if the .data property of ImageData is accessed. That's
not as nice, but it would optimize a lot of cases without needing anything
so low level.)
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