[whatwg] Canvas - Somewhat inconsistent rules in the spec for drawImage

Ian Hickson ian at hixie.ch
Wed Oct 16 15:48:48 PDT 2013


On Fri, 20 Sep 2013, Simon Sarris wrote:
>
> Summary: You can draw zero-sized Images and objects with zero-sized 
> source rects to the canvas context. You cannot draw zero-sized Canvases, 
> you get an InvalidStateError. According to the spec this is right, but I 
> think there should be more consistency in handling these cases.
>
> [...]
> 
> The bothersome thing is that:
> 
> 1. Zero-sized Images do not have any such error

I didn't actually think you could create a zero-sized image that was not 
in the broken state. But you can, using SVG, in some browsers:

   http://software.hixie.ch/utilities/js/live-dom-viewer/saved/2567

Safari and Chrome don't treat it as 0x0, but Firefox does.

Firefox throws an exception when you try to use it in drawImage(), just 
like with a zero-dimension <canvas>.


> 2. calling drawImage with a source rectangle, using 
> context.drawImage(image, sx, sy, sw, sh, dx, dy, dw, dh), when the 
> source rectangle has zero width or height, does not give an error. Per 
> the spec: [...]
>
> So zero-sized sources are fine if they are an HTMLImageElement or a 
> source rectangle, but not fine if they are HTMLCanvasElement.

Zero-sized source rectangles were fine with <canvas> too. It's the actual 
<canvas> itself that matters here.


On Sat, 21 Sep 2013, Robert O'Callahan wrote:
> 
> I agree. I commented on this a while ago, and I still think it's simpler 
> and more robust for drawing a zero-size "anything" to just draw nothing.

I've changed the spec to allow it explicitly for both images and canvases.

-- 
Ian Hickson               U+1047E                )\._.,--....,'``.    fL
http://ln.hixie.ch/       U+263A                /,   _.. \   _\  ;`._ ,.
Things that are impossible just take longer.   `._.-(,_..'--(,_..'`-.;.'


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