[whatwg] Stroking algorithm in Canvas 2d
Ian Hickson
ian at hixie.ch
Wed Oct 16 10:43:59 PDT 2013
On Wed, 16 Oct 2013, Justin Novosad wrote:
>
> No, I don't mean an implied zero. I meant that at every iteration over
> the dash pattern, the pattern is inverted if it has an odd number of
> elements (blanks become dashes and vice versa). This would render
> exactly the same as what is currently in the spec, which is consistent
> with SVG. The only difference is that there is no doubling of the
> array. If the array needs to be doubled in order to work with the
> underlying graphics API, that should be the UA's business and it should
> be hidden under the hood.
Ah, ok. I'm fine with us changing to that if browsers are able to. I don't
think there's much of a problem either way; the advantage of the current
model is that it leaves no ambiguity in the API about what it means to set
an odd-length array.
--
Ian Hickson U+1047E )\._.,--....,'``. fL
http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,.
Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.'
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