[whatwg] Blurry lines in 2D Canvas
Ian Hickson
ian at hixie.ch
Fri Sep 27 14:08:07 PDT 2013
On Thu, 5 Sep 2013, Rik Cabanier wrote:
> On Thu, Sep 5, 2013 at 3:22 PM, Ian Hickson <ian at hixie.ch> wrote:
> > On Sat, 10 Aug 2013, Rik Cabanier wrote:
> > >
> > > I was wondering if this is something that happens in Flash as well.
> > > It turns out that there's an option called "hinting: Keep stroke
> > > anchors on full pixels to prevent blurry lines." There's a blog post
> > > on what this does:
> > >
> > > http://www.kaourantin.net/2005/08/stroke-hinting-in-flash-player-8-aka.html
> > > http://www.kaourantin.net/2005/08/stroke-hinting-in-flash-player-8-aka.html
> > >
> > > I created an example (in flash sorry) that shows the feature:
> > > http://cabanier.github.io/BlendExamples/pixelsnap/pixelsnap.html 2
> > > sets of strokes move across the screen and are also scaled.
> > >
> > > The top strokes behave like canvas does today. They start of blurry
> > > and during the animation they slowly get ticker. For some reason it
> > > doesn't look very smooth. The bottom strokes have hinting turned on.
> > > They are sharp at the beginning and during the animation they stay
> > > the same size until the internal stroke width is large enough. At
> > > that point you see a 'jump'.
> > >
> > > I think canvas should have a similar feature...
> >
> > Can you elaborate on how exactly you would want this to work? How
> > would you avoid the alignment and distortion problems when applying
> > this to anything less trivial than a rectangle?
>
> Basically, this would *just* move the control points and the width of
> paths so the strokes are always aligned to the pixel grid (This would
> take pixel density and transformations into account). After this, you
> would draw as usual.
Can you define "aligned to the pixel grid"?
If I have a line from x1,y to x2,y, followed by an arc from x2,y back to
x1,y with radius r, what should happen and why?
What if they're draw as separate paths?
--
Ian Hickson U+1047E )\._.,--....,'``. fL
http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,.
Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.'
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