[whatwg] new constructor method for Path2D
cabanier at gmail.com
Wed Mar 5 13:46:40 PST 2014
While implementing the Path2D object in mozilla, we ran into a performance
The mozilla implementation uses different "backends" for the canvas 2D
Even within the same document, different canvas objects can be on top of
different graphics libraries. For best performance, the Path2D object
should use the same graphics interface as the canvas context you're
applying it to. If this is not the case, the path segments have to be
walked and converted which is a costly operation.
To work around this, we could add a couple of constructor methods to the 2D
Creates a new empty Path object.
Creates a new Path object that is a copy of the argument.
Creates a new path with the path described by the argument, interpreted as
SVG path data. [SVG]
This way, we can guarantee that they use the same underlying technology and
performance won't be impacted.
You could still pass these objects to other canvas contexts but performance
might be impacted.
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