[html5] r1752 - /
whatwg at whatwg.org
whatwg at whatwg.org
Thu Jun 12 15:53:37 PDT 2008
Author: ianh
Date: 2008-06-12 15:53:37 -0700 (Thu, 12 Jun 2008)
New Revision: 1752
Modified:
index
source
Log:
[g] (2) Make shadows required.
Modified: index
===================================================================
--- index 2008-06-12 22:36:49 UTC (rev 1751)
+++ index 2008-06-12 22:53:37 UTC (rev 1752)
@@ -19178,8 +19178,8 @@
values are in coordinate space units. They are not affected by the current
transformation matrix.
- <p>When the context is created, the shadow offset attributes initially have
- the value <code>0</code>.
+ <p>When the context is created, the shadow offset attributes must initially
+ have the value <code>0</code>.
<p>On getting, they must return their current value. On setting, the
attribute being set must be set to the new value, except if the value is
@@ -19200,8 +19200,7 @@
attribute must be set to the new value, except if the value is negative,
infinite or NaN, in which case the new value must be ignored.
- <p>Support for shadows is optional. When they are supported, then, when
- shadows are drawn, they must be rendered as follows:
+ <p>When shadows are drawn, they must be rendered as follows:
<ol>
<li>
@@ -20524,23 +20523,18 @@
be subjected to the current transformation matrix.
<li>
- <p>If shadows are supported:</p>
+ <p>Render the shadow from image <var title="">A</var>, using the current
+ shadow styles, creating image <var title="">B</var>.
- <ol>
- <li>
- <p>Render the shadow from image <var title="">A</var>, using the
- current shadow styles, creating image <var title="">B</var>.
+ <li>
+ <p>Multiply the alpha component of every pixel in <var title="">B</var>
+ by <code title=dom-context-2d-globalAlpha><a
+ href="#globalalpha">globalAlpha</a></code>.
- <li>
- <p>Multiply the alpha component of every pixel in <var title="">B</var>
- by <code title=dom-context-2d-globalAlpha><a
- href="#globalalpha">globalAlpha</a></code>.
+ <li>
+ <p>Within the clipping region, composite <var title="">B</var> over the
+ current canvas bitmap using the current composition operator.
- <li>
- <p>Within the clipping region, composite <var title="">B</var> over the
- current canvas bitmap using the current composition operator.
- </ol>
-
<li>
<p>Multiply the alpha component of every pixel in <var title="">A</var>
by <code title=dom-context-2d-globalAlpha><a
Modified: source
===================================================================
--- source 2008-06-12 22:36:49 UTC (rev 1751)
+++ source 2008-06-12 22:53:37 UTC (rev 1752)
@@ -16793,7 +16793,7 @@
respectively. Their values are in coordinate space units. They are
not affected by the current transformation matrix.</p>
- <p>When the context is created, the shadow offset attributes
+ <p>When the context is created, the shadow offset attributes must
initially have the value <code>0</code>.</p>
<p>On getting, they must return their current value. On setting, the
@@ -16816,8 +16816,7 @@
value is negative, infinite or NaN, in which case the new value must
be ignored.</p>
- <p>Support for shadows is optional. When they are supported, then,
- when shadows are drawn, they must be rendered as follows:</p>
+ <p>When shadows are drawn, they must be rendered as follows:</p>
<ol>
@@ -18190,26 +18189,18 @@
and the stroke must itself also be subjected to the current
transformation matrix.</p></li>
- <li><p>If shadows are supported:</p>
+ <li><p>Render the shadow from image <var title="">A</var>, using
+ the current shadow styles, creating image <var
+ title="">B</var>.</p></li>
- <ol>
+ <li><p>Multiply the alpha component of every pixel in <var
+ title="">B</var> by <code
+ title="dom-context-2d-globalAlpha">globalAlpha</code>.</p></li>
- <li><p>Render the shadow from image <var title="">A</var>, using
- the current shadow styles, creating image <var
- title="">B</var>.</p></li>
+ <li><p>Within the clipping region, composite <var title="">B</var>
+ over the current canvas bitmap using the current composition
+ operator.</p></li>
- <li><p>Multiply the alpha component of every pixel in <var
- title="">B</var> by <code
- title="dom-context-2d-globalAlpha">globalAlpha</code>.</p></li>
-
- <li><p>Within the clipping region, composite <var
- title="">B</var> over the current canvas bitmap using the current
- composition operator.</p></li>
-
- </ol>
-
- </li>
-
<li><p>Multiply the alpha component of every pixel in <var
title="">A</var> by <code
title="dom-context-2d-globalAlpha">globalAlpha</code>.</p></li>
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