[html5] r2397 - [e] (0) Make the text on proprietary languages different.
whatwg at whatwg.org
whatwg at whatwg.org
Tue Nov 11 17:53:22 PST 2008
Author: ianh
Date: 2008-11-11 17:53:21 -0800 (Tue, 11 Nov 2008)
New Revision: 2397
Modified:
index
source
Log:
[e] (0) Make the text on proprietary languages different.
Modified: index
===================================================================
--- index 2008-11-12 00:59:49 UTC (rev 2396)
+++ index 2008-11-12 01:53:21 UTC (rev 2397)
@@ -190,7 +190,8 @@
<li><a href=#relationship-to-html-4.01-and-dom2-html><span class=secno>1.4.1 </span>Relationship to HTML 4.01 and DOM2 HTML</a></li>
<li><a href=#relationship-to-xhtml-1.x><span class=secno>1.4.2 </span>Relationship to XHTML 1.x</a></li>
<li><a href=#relationship-to-xhtml2-and-xforms><span class=secno>1.4.3 </span>Relationship to XHTML2 and XForms</a></li>
- <li><a href=#relationship-to-xul,-flash,-silverlight,-and-other-proprietary-ui-languages><span class=secno>1.4.4 </span>Relationship to XUL, Flash, Silverlight, and other proprietary UI languages</a></ol></li>
+ <li><a href=#relationship-to-flash,-silverlight,-xul-and-similar-proprietary-languages><span class=secno>1.4.4 </span>Relationship to Flash, Silverlight, XUL <!-- alphabetical -->
+ and similar proprietary languages</a></ol></li>
<li><a href=#html-vs-xhtml><span class=secno>1.5 </span>HTML vs XHTML</a></li>
<li><a href=#structure-of-this-specification><span class=secno>1.6 </span>Structure of this specification</a>
<ol>
@@ -1147,16 +1148,29 @@
processor.</p>
- <h4 id=relationship-to-xul,-flash,-silverlight,-and-other-proprietary-ui-languages><span class=secno>1.4.4 </span>Relationship to XUL, Flash, Silverlight, and other proprietary UI languages</h4>
+ <h4 id=relationship-to-flash,-silverlight,-xul-and-similar-proprietary-languages><span class=secno>1.4.4 </span>Relationship to Flash, Silverlight, XUL <!-- alphabetical -->
+ and similar proprietary languages</h4>
<p><em>This section is non-normative.</em></p>
- <p>This specification is independent of the various proprietary UI
- languages that various vendors provide. As an open, vendor-neutral
- language, HTML provides for a solution to the same problems without
- the risk of vendor lock-in.</p>
+ <p>This specification is independent of the various proprietary
+ application languages that various vendors provide, but is intended
+ to address many of the same problems.</p>
+ <p>In contrast with proprietary languages, this specification is
+ intended to define an openly-produced, vendor-neutral language, to
+ be implemented in a broad range of competing products, across a wide
+ range of platforms and devices. This enables developers to write
+ applications that are not limited to one vendor's implementation or
+ language. Furthermore, while writing applications that target
+ vendor-specific platforms necessarily introduces a cost that
+ application developers and their customers or users will face if
+ they are forced to switch (or desire to switch) to another vendor's
+ platform, using an openly-produced and vendor neutral language means
+ that application authors can switch vendors with little to no
+ cost.</p>
+
<h3 id=html-vs-xhtml><span class=secno>1.5 </span>HTML vs XHTML</h3>
<p><em>This section is non-normative.</em></p>
Modified: source
===================================================================
--- source 2008-11-12 00:59:49 UTC (rev 2396)
+++ source 2008-11-12 01:53:21 UTC (rev 2397)
@@ -187,16 +187,29 @@
processor.</p>
- <h4>Relationship to XUL, Flash, Silverlight, and other proprietary UI languages</h4>
+ <h4>Relationship to Flash, Silverlight, XUL <!-- alphabetical -->
+ and similar proprietary languages</h4>
<p><em>This section is non-normative.</em></p>
- <p>This specification is independent of the various proprietary UI
- languages that various vendors provide. As an open, vendor-neutral
- language, HTML provides for a solution to the same problems without
- the risk of vendor lock-in.</p>
+ <p>This specification is independent of the various proprietary
+ application languages that various vendors provide, but is intended
+ to address many of the same problems.</p>
+ <p>In contrast with proprietary languages, this specification is
+ intended to define an openly-produced, vendor-neutral language, to
+ be implemented in a broad range of competing products, across a wide
+ range of platforms and devices. This enables developers to write
+ applications that are not limited to one vendor's implementation or
+ language. Furthermore, while writing applications that target
+ vendor-specific platforms necessarily introduces a cost that
+ application developers and their customers or users will face if
+ they are forced to switch (or desire to switch) to another vendor's
+ platform, using an openly-produced and vendor neutral language means
+ that application authors can switch vendors with little to no
+ cost.</p>
+
<h3>HTML vs XHTML</h3>
<p><em>This section is non-normative.</em></p>
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