[html5] UDP websockets

Dennis Joachimsthaler dennis at efjot.de
Mon Aug 8 06:09:04 PDT 2011


Am 07.08.2011, 20:41 Uhr, schrieb Ian Hickson <ian at hixie.ch>:

> On Sun, 7 Aug 2011, SiPlus wrote:
>>
>> Hai! When there will be standard for UDP websockets?
>
> Never, WebSockets is by definition TCP. :-)
>
> However, there is already a UDP feature being specified, as part of
> PeerConnection:
>
>    http://www.whatwg.org/specs/web-apps/current-work/complete/video-conferencing-and-peer-to-peer-communication.html#the-data-stream
>
>
>> I'm developing JavaScript port of a game that uses UDP, and I want to
>> make multiplayer of my port to be compatible with DOS and Windows ports.
>
> Both WebSockets and the data UDP media stream described above require  
> that
> the receiving peer explicitly opt-in to the connection, so that we can
> prevent people from writing Web pages that connect to arbitrary remote
> servers like SMTP servers (to send spam) or anything else (e.g. to
> propagate malware/worms). There are no current plans to allow Web pages  
> to
> have access to raw sockets, either TCP or UDP.
>

Why not have a "UDP = true" switch in the WebSockets implementation
that - in the end - makes the same handshake as the TCP one but limits
the text message size to the UDP limit, the MTU. Then you could have a
readonly getMessageLimit() which would come out to 1500 for example.

The underlying socket wouldn't be accessed that way and we can integrate
it with WebSockets.



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