[whatwg] Web Applications and 3D
ian at hixie.ch
Tue May 16 08:11:16 PDT 2006
On Tue, 16 May 2006, Burak Emir wrote:
> The Canvas3d should probably expose some standard(=already
> Choices are:
> * OpenGL API is vertex based, procedural. present on virtually all platforms,
> hardware support. quite low-level.
> * Java3D API more high-level, user has to set up some object-oriented model in
> * some trickery using X3D
Yeah, OpenGL ES is what most vendors are talking about doing.
Ian Hickson U+1047E )\._.,--....,'``. fL
http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,.
Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.'
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