[whatwg] Adding SVG Filter-like functionality to Canvas 2D Context
hansschmucker at gmail.com
Mon Jul 6 18:08:57 PDT 2009
> Whatever those issues are that you're referring to, they need to be fixed in
> SVG already. Creating a new set of "well-defined" behaviours in <canvas> can
> only add more work. If the new "well-defined" behaviours fail to match the
> behaviour SVG requires, then the situation will be even worse.
feImage is my problem case #1. There's some other odd stuff, but
feImage is really my top concern.
Anything else will have to wait till tomorrow: I'm off to bed.
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