[whatwg] Canvas "coordinate space units"
bzbarsky at MIT.EDU
Wed Jul 14 19:07:41 PDT 2010
On 7/14/10 8:29 PM, David Flanagan wrote:
> As an aside, do you think any implementations actually do that? It seems
> to me that it would cause real problems with drawImage(): images would
> look bad compared to drawn graphics...
They do that anyway on a high-dpi display that uses multiple device
pixels per CSS pixel, no? Except for scalable images, of course.
The canonical example here is printing: printing a bitmap image which is
desined at screen resolution will produce worse output than printing a
scalable one. That's just life.
More information about the whatwg