[whatwg] Canvas "coordinate space units"

Boris Zbarsky bzbarsky at MIT.EDU
Wed Jul 14 19:07:41 PDT 2010

On 7/14/10 8:29 PM, David Flanagan wrote:
> As an aside, do you think any implementations actually do that? It seems
> to me that it would cause real problems with drawImage(): images would
> look bad compared to drawn graphics...

They do that anyway on a high-dpi display that uses multiple device 
pixels per CSS pixel, no?  Except for scalable images, of course.

The canonical example here is printing: printing a bitmap image which is 
desined at screen resolution will produce worse output than printing a 
scalable one.  That's just life.


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